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| Complicated Diversions (Rotating Monitor, Yes or No) |
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| XyloSesame:
--- Quote from: gonzo90017 on October 16, 2007, 05:55:40 pm ---He's using a LCD. I say rotate. I'm interested to see how you do it. I might do the same. I'll keep an eye on the thread to see what you come up with. --- End quote --- Oy, so I'm the guinea pig? I've been known to use duct tape. A lot of duct tape. You might want to watch elsewhere... |
| javeryh:
--- Quote from: gonzo90017 on October 16, 2007, 05:55:40 pm ---He's using a LCD. --- End quote --- :dizzy: Me no read so good. Rotate an LCD? DO IT!! |
| DaveMMR:
I thought about rotating for a bit but then decided to just use a larger monitor (CRT - need to constantly degauss). If you're using an LCD, then it'd be pretty simply to rotate. Try it out. |
| bfauska:
If the VESA mount is centered in both directions on the back of the monitor then it should be really simple. If the mount is off center in either direction then you will want to make something else up, that's not going to be as easy. I say, if you want to keep it simple but get a reasonable bang for your buck then rotate only if it's a centered VESA mount. |
| ahofle:
This is just my opinion, but to me the biggest benefit of a rotating monitor setup is to get authentic arcade resolutions. Probably over 90% of arcade games used a standard res CGA CRT monitor either horizontally or vertically oriented. A rotating CRT setup allows you to have authentic resolutions for all those games (AND the scanlines go in the correct direction!). The fact that you also get the same sized screen image both ways is a side benefit. The only benefit to rotating an LCD is that you gain some screen size for vertical games since an LCD won't be running at true arcade resolutions anyway. This is all personal preference of course. Anyway it sounds like you have an easy way to do the rotation so I'd probably go for it. FWIW, I went the larger CRT route like DaveMMR, but looking back, I wish I would have tried a smaller rotating CGA CRT setup. Horizontal games like Robotron just don't seem right on a 27" display to me. I also have problems getting the correct refresh rate on vertical games since I am using higher resolutions (and lower refresh rates) to simulate the correct number of lines. |
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