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Push / Pull spinner from VCR parts

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Namco:

--- Quote from: krutknut on November 14, 2007, 06:53:52 am ---Tell me, exactly how would the spinning motion be hampered by the switch acutator in my design?

--- End quote ---

I think he means that you'll be less accurate aiming the cursor at Sark's head while pressing and pulling the spinner. Kinda like walking and chewing gum at the same time, or when hardcore Quake or Counter-Strike players remap the fire button to the keyboard instead of the mouse, or polish their stainless steel mousepads for MAXIMUM railgun accuracy   ;D

krutknut:
This design was too complicated, and did not work. Everything started to wobble, and fell apart. But I'm working on a new one, based on the same idea, that will be finished eventually. This year, maybe. Or maybe next year...
The problem currently isn't the push/pull motion. That's easy. It's the mousehack that's problematic.

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