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Push / Pull spinner from VCR parts

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krutknut:
I don't take offenses so easily, I thought it was a nice comment you made there about what controls you like to use for your games.

But I didn't think that the difference was obvious to you since you suggested a pedal and a normal spinner instead of a push/pull spinner. So therefore I am saying that you can't use a normal spinner and pedal instead of a push / pull spinner because it is not the same thing. You even describe one difference yourself! You think it's a bad thing, whereas I think that it's part of the game, so to speak.

Are you saying that I can't make a spinner where there is no extra friction between the switch and the spinner when I push or pull? But as you (might) see above, that's exactly what I have done. The spinner spins, but the part that makes contact with the switches does not spin. Thus no friction. There is no more friction there than in a normal spinner. The movement of the optics cause some friction now, but I'm not done with it yet.

The hickup you describe might be a problem. I haven't noticed it with my other spinner, but I wasn't looking for it. Did anyone else have a problem with that?




krutknut:
Now, instead, the sensor follows the push motion, but not the pull motion.  :banghead:

Xiaou2:
The spinner spins, but the part that makes contact with the switches does not spin. Thus no friction.

 I think you mistake my meaning.

 Its when you actually are in game and trying to for example:
 
Press Down + Turn the Dial    at the same exact time.


 The spinner may spin without much if any friction when its not being
pressed.  However... once you try to push the spinner up or down,
and Turn it -  the turn motion will be hampered by the connection of
the switch actuator as its pressing into the switches.

 And also, as you stated,  since you are moving the optics.. you also gain
additional friction from the slide mount - during normal spin without
pressing up/down.

 
 Christians Idea is a bit more realistic,  because the optics do not need to
move separately..   He moves the entire spinner assembly instead.   The optics will
always be in perfect alignment,  so will not cause any bad tracking issues
from slide mount issues - or typical vibrational problems.

Trying to slide optics is a really bad idea.   As the mounting is
going to be less rigid and less stable...  and it only gives more
chance for the optics to vibrate, rotate, or slip out of alignments.

 Mouse Optics are Very finicky.   If the optical encoder bars are not the
correct distances apart... it will throw the tracking to hell.  In best case, it
will be a small hickup.   At worst,  it will make the tracking go in reverse.

 And because of that..  its better to use pre-existing encoders which are
known to work.. as well as have a perfectly centered mount hole.   As any
wobble, or mounting that is slightly off - will cause issues.    Being that your
encoder wheel is much Larger - it makes it even more likely for trouble,
as any alignment issues will be amplified the further out from the diameter
you go.

 Both these issues you are having trouble with, are what killed my project.
I tried sliding optics, and also had encoder issues.   
 
 And honestly,  I dont mean to rain on your parade.   Its fun to invent these
things.   Just trying to let you in on the things I learned - the hard ways.

 

krutknut:
Tell me, exactly how would the spinning motion be hampered by the switch acutator in my design? I agree that the up/down motion will be affected, just like with a pushbutton. But the spin motion is completely unaffected by the microswitch / push/pull assembly. I do not use the same design as is used in the Blackhawk spinner. (I wouldn't mind having a Blackhawk spinner by the way, but they are a tiny bit expensive)

Also, in my design, how would my side-mounted optics that do not touch (if I do it correctly) the spinning part manage to affect the spinning motion?

Possibly, you could still be right about the optics. There is no way of knowing until everything is ready. I moved the optics, so the up / down motion of the optics works now, but there is still the issue of aligning the optics and make it stay aligned.

Anyway, I think you summarize the design challenges quite well.

krutknut:
Now I have a push / pull spinner that seems to work. Now, it's time to play test it  :)

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