Main > Main Forum
Controller adapted to help with lack of fine motor skills?
<< < (2/3) > >>
CoolHand:
They might, but they would be woefully inefficient compared to an analog stick.  Why would you want to have a running back run dead left, or dead right to elude defenders when he could run at an angle to the left or right.

I am willing to put up the required parts money for anyone willing to put an idea together and adapt something.  I'll pay labor fees as well.  Is anyone interested?
MrMojoZ:
Erm, digital controls do angles just as easily as analog controls....
u_rebelscum:

--- Quote from: MrMojoZ on October 09, 2007, 05:49:47 pm ---Erm, digital controls do angles just as easily as analog controls....

--- End quote ---

Let's rephrase that:
"Erm, digital controls do diagonals."

However, digital joysticks only do 8 directions; the don't do angles like 15 degrees right of straight up.  Hitting the hole is far easier with analog than with up, 90 left , 90 right, 45 left, and 45 right.  Whether it's american football, 3d platform, stakeboarding, or analog gun (such as term2).
MrMojoZ:
That is true.
CoolHand:
Ok, I have done some more searching since I started this thread.  I stumbled upon the Quasicon controller.  It looks like it would be perfect for my disability and would fit almost any game or any console (with the proper adapter).  And it has two fully-functioning analog sticks.  That's better than the one I was hoping for.  ;D 

If things change, I'll likely be back here looking for some help from you all.  But I'm hoping this works out.
Navigation
Message Index
Next page
Previous page

Go to full version