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| Pulling my hair out, Betson, AVGA2 and MAME |
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| XtraSmiley:
Thanks a ton man, that is exactly how it works, I guess my problem is I don't know what resolution to pick, most don't even seem close to the choices. In fact it doesn't seem like there are even any that are dead on. I think I'm going to just spend some time seeing what works best. It just seems to me that with the many people out there with Multisync monitors and AVGA cards, there would be a set ini file available that has this already done. If there isn't, maybe I'll post mine when I get done doing it all. |
| rockin_rick:
The tool will generate individual .ini files for each and every game. Perhaps this is why that is not already out there. Although, I don't see why they couldn't be all zipped up into a zip file... Since I haven't done this, I have no idea of how big that would end up being. Seems like this would be something that Ultimarc could/should distribute with there AVGA software/CD... This is from the Ultimarc website - --- Quote from: http://www.ultimarc.com/avgainst.html ---Note about 224-line resolutions (eg Neo-Geo): The list does not contain any 224-line resolutions for the reason that is explained fully in the Arcade Monitor FAQ, basically arcade monitors cannot display these modes without top/bottom borders (otherwise the vertical refresh rate would be > 60Hz), so using a 240 line mode instead gives exactly the same result. (ie MAME inserts the borders instead of the resolution mode). The ArcadeVGA card allows your PC to exactly duplicate the original game-boards video logic. To do this the resolution must match that of the original game, or be slightly higher (giving small borders). For the best gaming experience, you can over-ride MAME's choice of resolution. MAME often does not pick the best resolution. Here are some pointers: Choose a resolution that has an H and V value equal or slightly greater than the original game unless there is a resolution that is only a few pixels less, in which case choose this one. For vertical games on a horizontal monitor, choose a horizontal resolution which is about double the game resolution as you want side borders. The resolutions of 352 Horizontal are especially suited to vertical games. You will find that vertical resolutions of 240 and 200 or less are indistinguishable from each other. The reason for this is given on the arcade monitor FAQ page. A few games with a vertical resolution of between 301 and 450 will need Hardware Stretching because arcade monitors cannot display these resolutions, see arcade monitor FAQ for the reason. --- End quote --- Rick |
| ahofle:
For Smash TV, use 401x256 for Mercs, use 512x384 |
| XtraSmiley:
--- Quote from: ahofle on October 02, 2007, 01:29:06 am ---For Smash TV, use 401x256 for Mercs, use 512x384 --- End quote --- Well those work great using the MAME32 drop downs, but they are not available when I use the rez tool. I'm pointing the thing at the AVGA 9200 .txt list but 512x384 is not a choice for me at all so I can't choose it for Mercs. I'd like to be able to use the tool so I can apply the 512x384 to all the game that use the Merc driver and not have to do them one at a time. Also, what is the refresh rate you use with these two? Thanks. |
| ahofle:
--- Quote from: XtraSmiley on October 02, 2007, 11:20:20 am ---Well those work great using the MAME32 drop downs, but they are not available when I use the rez tool. I'm pointing the thing at the AVGA 9200 .txt list but 512x384 is not a choice for me at all so I can't choose it for Mercs. I'd like to be able to use the tool so I can apply the 512x384 to all the game that use the Merc driver and not have to do them one at a time. --- End quote --- You probably won't be able to do it by driver (CPS1) because most of the CPS1 games are not vertical. But for future reference you can do that without the resolution tool by creating a 'cps1.ini' file in the ini/drivers directory with driver specific settings. --- Quote ---Also, what is the refresh rate you use with these two? Thanks. --- End quote --- I just use the defaults. You'll probably get screen tearing, but you can always try triplebuffer to help with that. |
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