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Pulling my hair out, Betson, AVGA2 and MAME
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XtraSmiley:
OK, finally trying to set up my MAME machine.  Here is what I'm using:

Slikstik cab controller and front end
MAME32 119
AVGA PCI version
C2D PC with 2 gigs of RAM
Betson multisync monitor

OK guys, the problem I am having is I cannot get the games to look right.  I figured with the card and monitor it would be good to go no problems, but it is not.

I loaded the stuff from Ultimarc to include the Gavin Benson utility and applied it to my MAME32.  Now some things just look terrible and with way to many scan lines.  Like Samurai Showdown looks terrible.  With hardware stretch turned on it's much smoother but now too blurry.  With 1941 the game is missing the top and bottom, even when I use the monitors adjustments to shrink it down.

It also seems like the adjustments I make with my monitor control panel, affects all games, not just ones with that resolutions.

Oh, and last but not least, my rotary controllers don't turn the Ikari Warrior guys per click, sometimes it takes one click, sometimes 3 or 4.  Is there a way to set this to one turn per click?
rockin_rick:
Use direct draw, hardware stretch off, switch resolutions enabled.

Rick
rockin_rick:
Have you seen this -

http://retroblast.arcadecontrols.com/articles/monitor.html

About your monitor controls - I don't think that every different resolution saves it's own settings -

http://forum.arcadecontrols.com/index.php?topic=71580.0

With the LS-30's - IIRC, the joysticks have 12 positions, but the characters only have 8.  This may have something to do with your issue...  But perhaps there is some other issue...

Rick
XtraSmiley:
Rick, thanks for the links.  It seems very similar to the advice from Ulitmarc's site, but I will try the MAMEwah res tool next.  The Benson one seemed OK for some games, but not for others.

Why can't this be easier!!?!

As for the rotary sticks, I have the Happ one's, using the Ulitmarc rotary interface.  I see what you mean about 12 and 8, but I think MAME just reads these as [ or ] for example, so I'm not sure why it doesn't work 100% of the time when I move the Ikari guy with a [ to the left.

Anyone else with any info please jump in here.  I just can't seem to get everything to look right.

As far as Capcom games like Street Fighter II, how does everyone do it?  When I use original settings there is a HUGE black area around the games, if I use HW Stretch, then things get blurry.  What do you guys do?

Thanks again.
rockin_rick:
When I first used my avga, I was having video problems like you describe.  I could not get it to look good.  I was using Mala and had directdraw enabled, however my mame.ini setting were overriding the mala settings (or mala had a bug) and it was using d3d.  Changing mame.ini settings made it work.  And it looks incredible.  I think that once you get directdraw working right, your stretching issues will not be an issue.  Oh, I did not yet bother with the avres (or gavin) util at all (yet) and it is really nice.  I am not sure how the mame.ini plays out with mame32...

Do not give up!

Rick
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