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Author Topic: MAME Compiler 64 v2.0.197  (Read 362350 times)

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Dazz

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Re: Mame Compiler 64 v1.16 Released!
« Reply #200 on: July 19, 2008, 08:13:54 pm »
Hey HK,

Can this be used to patch previous versions of Mame?  I just downloaded it and it has 126 in the source  folder, but I am wanting to use 124 for now.



headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #201 on: July 19, 2008, 10:34:57 pm »
Hey HK,

Can this be used to patch previous versions of Mame?  I just downloaded it and it has 126 in the source  folder, but I am wanting to use 124 for now.

It can compile most versions of Mame, I've tested as early as 105 and as late as 126.

mikeveli20

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Re: Mame Compiler 64 v1.12 Released!
« Reply #202 on: July 23, 2008, 11:20:44 pm »
Don't select 64-bit processor if you only have a 32-bit OS. Your only running in 64-bit when you have both a 64-bit CPU and 64-bit OS. I guess you can select the Optimize for "AMD 64", I'm not sure though. I don't know much about the optimization settings for GCC.

So does this mean that if you want to compile a 64-bit version, you have to do the actual compiling on a 64-bit OS, not a 32?

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Re: Mame Compiler 64 v1.12 Released!
« Reply #203 on: July 24, 2008, 10:09:58 am »
Don't select 64-bit processor if you only have a 32-bit OS. Your only running in 64-bit when you have both a 64-bit CPU and 64-bit OS. I guess you can select the Optimize for "AMD 64", I'm not sure though. I don't know much about the optimization settings for GCC.

So does this mean that if you want to compile a 64-bit version, you have to do the actual compiling on a 64-bit OS, not a 32?

Yes, I believe this is the case.  In all honesty, I see no reason to even attempt to compile it on a 32-bit OS since it will not work at all on that OS.  You'd need to copy it over to a 64-Bit OS to even run it, so why not just compile it on your 64-bit Operating System?
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mikeveli20

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Re: Mame Compiler 64 v1.12 Released!
« Reply #204 on: July 24, 2008, 01:29:42 pm »
Yes, I believe this is the case.  In all honesty, I see no reason to even attempt to compile it on a 32-bit OS since it will not work at all on that OS.  You'd need to copy it over to a 64-Bit OS to even run it, so why not just compile it on your 64-bit Operating System?

Mostly because I haven't installed my 64-bit OS yet  :P

I'll be doing it shortly, so just wanted to know if I could compile it now or if I'd have to wait.

FrizzleFried

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Re: Mame Compiler 64 v1.16 Released!
« Reply #205 on: July 24, 2008, 07:34:53 pm »
I used this compiler for the first time today.   :applaud:

It works awesome!  Even a complete moron shouldn't have too much trouble compiling their own.

I updated to .126u2 today.  Both cabs too.

Question:  I thought I remembered there being an optimization for both AMD Athlon XP and one for AMD Athlon 32... but all I see is XP and Athlon 64.

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headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #206 on: July 24, 2008, 08:12:28 pm »
Question:  I thought I remembered there being an optimization for both AMD Athlon XP and one for AMD Athlon 32... but all I see is XP and Athlon 64.

I use the same compile options from Mr Do's site: http://www.mameworld.net/mrdo/compile.html

If you find a new option you want to add let me know and I'll put it in :)

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Re: Mame Compiler 64 v1.12 Released!
« Reply #207 on: July 24, 2008, 11:08:07 pm »
Yes, I believe this is the case.  In all honesty, I see no reason to even attempt to compile it on a 32-bit OS since it will not work at all on that OS.  You'd need to copy it over to a 64-Bit OS to even run it, so why not just compile it on your 64-bit Operating System?

I do: I compile mame on my desktop and copy it to my cab. That just works better for me. However, the compiler itself would have to support it for Mame Compiler to be able to do it. It's called "cross compiling" and my guess is mingw doesn't do that, but I could be wrong.
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Re: Mame Compiler 64 v1.16 Released!
« Reply #208 on: July 25, 2008, 04:09:12 pm »
How long does it normally take to compile using MC64?  I only told it to optimize for Dual Core and added Hi and CPWiz .diffs.  So far we are at 1.5 hours and is currently on Archiving obj/windows/make/libcpu.a...

I don't recall it taking this long when I did a manual compile on v 121.
« Last Edit: July 25, 2008, 04:11:26 pm by Dazz »



headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #209 on: July 25, 2008, 04:35:06 pm »
It will take the same amount of time as compiling from command line manually.

It takes me about 5 minutes when I compile with my Dual Core and XP 64. It shouldn't take 1.5 hours to compile on a Dual Core. I would try pressing the Stop button and then Go again.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #210 on: July 25, 2008, 07:01:02 pm »
He might not be compiling ON a dual core though. My cab is dual core, but my desktop where I build isn't (my cab is a far better computer). I don't pay a lot of attention because I kick off the compile and walk away, but I think it takes on the order of one hour plus or minus 30 minutes on my desktop (it's a celeron 2.53 ghz w/1gb ram).
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Re: Mame Compiler 64 v1.16 Released!
« Reply #211 on: July 25, 2008, 08:00:05 pm »
He might not be compiling ON a dual core though. My cab is dual core, but my desktop where I build isn't (my cab is a far better computer). I don't pay a lot of attention because I kick off the compile and walk away, but I think it takes on the order of one hour plus or minus 30 minutes on my desktop (it's a celeron 2.53 ghz w/1gb ram).

The Dual Core option in Mame Compiler is only useful on a Dual Core because it just tells GCC to run on multiple threads to make compiling faster. Although it may give a slight improvement in compile speed on an old HT CPU.

Also I don't think you can cross compile with Mame Compiler because the makefile compiles and executes tools on the fly and they will fail to execute. I think you would have to do a manual compile if you want to cross-compile.
« Last Edit: July 25, 2008, 08:02:15 pm by headkaze »

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Re: Mame Compiler 64 v1.16 Released!
« Reply #212 on: July 25, 2008, 09:23:53 pm »
Interesting. I thought that option was for optimizing MAME for dual core environments. I've been building with the dual core option on my celeron with no problem.
:dunno
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headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #213 on: July 25, 2008, 09:33:05 pm »
Interesting. I thought that option was for optimizing MAME for dual core environments. I've been building with the dual core option on my celeron with no problem.
:dunno

There will be no problem but on a single core CPU it will not improve speed much. HyperThreading CPU's might gain a slight speed improvement.

The Dual Core and Quad Core options add -j3 and -j5 flags respectively which specifies the number of processes to spawn during the compile. I doubt it will make much difference on a celeron.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #214 on: July 27, 2008, 07:20:24 am »
headkaze, i want to use SailorSat cabmame, but he hasnt complied it for dual core, i have download his diff files for cabmane:

0126_changeres.diff
0126_cleanstretch.diff
0126_defaults.diff
0126_emuspped.diff
0126_frogger.diff
0126_hiscore.diff
0126_redraw.diff
0126_resolution.diff
0126_soundsync.diff

Now it it just a case of using complier64 and ticking the dual core box and just patching each of these files in turn and then after ive patched all 9 diff files complie the whole lot??
« Last Edit: July 27, 2008, 07:22:46 am by lettuce »

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Re: Mame Compiler 64 v1.16 Released!
« Reply #215 on: July 27, 2008, 11:08:47 am »
Using a lowly Operon 165 I compiled an XP version and A64 version the other day...it took about 18 minutes each.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #216 on: July 29, 2008, 08:31:42 pm »
I just found this app, and I'm already having an issue.

Is there any way to take the latest version of MAME(0.126), and force it to use DirectInput for all commands so my keyboard-emulating software will work? The option is missing when I start up the Compiler app.

headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #217 on: July 29, 2008, 08:49:07 pm »
I just found this app, and I'm already having an issue.

Is there any way to take the latest version of MAME(0.126), and force it to use DirectInput for all commands so my keyboard-emulating software will work? The option is missing when I start up the Compiler app.

I believe that option was removed from the Mame makefile a while ago so it's also been removed from Mame Compiler. Sorry but there is no way to use keyboard emulating software. I wonder why people need to use such software in Mame in the first place since it already has a very configurable input system. Perhaps if you explain why you need to send keys to Mame I can give you an alternative.

yalborap

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Re: Mame Compiler 64 v1.16 Released!
« Reply #218 on: July 29, 2008, 08:52:47 pm »
I just found this app, and I'm already having an issue.

Is there any way to take the latest version of MAME(0.126), and force it to use DirectInput for all commands so my keyboard-emulating software will work? The option is missing when I start up the Compiler app.

I believe that option was removed from the Mame makefile a while ago so it's also been removed from Mame Compiler. Sorry but there is no way to use keyboard emulating software. I wonder why people need to use such software in Mame in the first place since it already has a very configurable input system. Perhaps if you explain why you need to send keys to Mame I can give you an alternative.

To quit the app from a gamepad. I can do stuff like get to the configuration menu and pause it, but there's no configurable 'exit' command.

headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #219 on: July 29, 2008, 09:16:52 pm »
To quit the app from a gamepad. I can do stuff like get to the configuration menu and pause it, but there's no configurable 'exit' command.

Have you tried mapping your gamepad to "UI Cancel"? Everything is configurable in Mame, check out the "User Interface" mappings.

yalborap

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Re: Mame Compiler 64 v1.16 Released!
« Reply #220 on: July 29, 2008, 09:19:08 pm »
To quit the app from a gamepad. I can do stuff like get to the configuration menu and pause it, but there's no configurable 'exit' command.

Have you tried mapping your gamepad to "UI Cancel"? Everything is configurable in Mame, check out the "User Interface" mappings.

Actually, no I had not. Lemme go give that a shot...

EDIT: IT WOOOOOORKS! Thanks, dude, you saved me hours of work! :) I've still got to use the keyboard emulation for my other emulators, but since I run those through MaLa, it works fine. Thanks a bunch.
« Last Edit: July 29, 2008, 09:22:28 pm by yalborap »

lettuce

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Re: Mame Compiler 64 v1.16 Released!
« Reply #221 on: July 30, 2008, 12:08:20 pm »
headkaze, i want to use SailorSat cabmame, but he hasnt complied it for dual core, i have download his diff files for cabmane:

0126_changeres.diff
0126_cleanstretch.diff
0126_defaults.diff
0126_emuspped.diff
0126_frogger.diff
0126_hiscore.diff
0126_redraw.diff
0126_resolution.diff
0126_soundsync.diff

Now it it just a case of using complier64 and ticking the dual core box and just patching each of these files in turn and then after ive patched all 9 diff files complie the whole lot??

Any help with this, im getting a message when patch some of these diff files say:

"Hunk#1 FAILED at 102." etc

Any help?

studmuff

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Re: Mame Compiler 64 v1.16 Released!
« Reply #222 on: July 30, 2008, 06:24:56 pm »
Need help.  I think I'm doing every thing right but I guess I'm not.

I'm using MameUI32.1.0
I download source for MAMEUI32u1
Download 0126u1.dif placed in patches folder

Using Mame Compiler 64 v1.16
C:\MinGW
C:\MinGW\source\MameUI126
C:\MinGW\patches\0126u1.diff

Compile option checked for Mame UI

Apply patch - runs and stops
Go - Compile output reads:

Compling Mame...
Using Paramaters -f MameUI.mak
mingw32-make: MameUI.mak: No such file or directory
mingw32-make: *** No rule to make target 'MameUI.mak'. Stop.
Finished!
0 Hours 0 Minutes and 0 Seconds Elapsed.

I'm sure I'm not doing something right but not sure what.  Sorry for being an idiot but can someone help me.  Any help is greatly appreciated.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #223 on: July 30, 2008, 09:01:15 pm »
 :timebomb: I'm Frustrated!

studmuff

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Re: Mame Compiler 64 v1.16 Released!
« Reply #224 on: July 30, 2008, 09:32:53 pm »
What is a makefile?

mingw32-make: ***No targets specified and no make folder found. stop.

Trying to do u114

headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #225 on: July 30, 2008, 10:16:05 pm »
studmuff: You can't just compile MameUI by itself, it is just code that adds a UI to Mame. So you need to copy vanilla Mame source first, then copy over MameUI files. Also read the "Compiling MameUI circa .118.txt" file that comes with MameUI, it tells you where to place the MameUI source.

Quote
\winui directory to \src\osd\winui

mameui.mak to root w/ the core makefile

That means copy the winui files to src\osd\winui where you have extracted vanilla mame source. Then copy the mameui.mak into the root folder (where the vanilla mame "makefile" is located)
« Last Edit: July 30, 2008, 10:21:09 pm by headkaze »

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Re: Mame Compiler 64 v1.16 Released!
« Reply #226 on: July 31, 2008, 08:46:55 am »
studmuff: You can't just compile MameUI by itself, it is just code that adds a UI to Mame. So you need to copy vanilla Mame source first, then copy over MameUI files. Also read the "Compiling MameUI circa .118.txt" file that comes with MameUI, it tells you where to place the MameUI source.

Quote
\winui directory to \src\osd\winui

mameui.mak to root w/ the core makefile

That means copy the winui files to src\osd\winui where you have extracted vanilla mame source. Then copy the mameui.mak into the root folder (where the vanilla mame "makefile" is located)

I'm just making sure I have this right before i do it.  I did just run the regular source of mame126s.exe and it worked with the 0126u1.dif.  I did not swap files so I will redo it but I want to make sure I have this right.  Also I want to use the hi score diff or txt.

1. Again I want to make sure this is right.  I make a copy of the winui files from MAMEUI and I send them to the src/osd/winui in the extracted mame126s.exe source.  Then I copy the mameui.mak into the source folder and replace makefile.  Do I also click the MAMEUI in the compiler.

2. After I apply patch for 0126u1.dif and it finishes, do I then apply the hi score diff/txt or do I press go and then apply the hi score patch.

Again sorry for being an idiot I know this is easy, I'm just use to using the MAME32 and MAMEUI programs.  There just easier for people like me.   :laugh2:

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Re: Mame Compiler 64 v1.16 Released!
« Reply #227 on: July 31, 2008, 12:14:57 pm »
You don't replace the makefile you need both "makefile" and mameui.mak" in the same folder. Once you have your source extracted correctly apply the 0126u1.diff, then apply the hi_126u1.diff. Make sure the "Mame UI" option is ticked in Mame Compiler then press the Go button.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #228 on: July 31, 2008, 12:29:03 pm »
Thanks for the reply.  Simplier than I thought.  Thank You.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #229 on: July 31, 2008, 06:57:41 pm »
You don't replace the makefile you need both "makefile" and mameui.mak" in the same folder. Once you have your source extracted correctly apply the 0126u1.diff, then apply the hi_126u1.diff. Make sure the "Mame UI" option is ticked in Mame Compiler then press the Go button.
Well I finally did compiled MameUI126 the right way!  Thank You headkaze for your program and your help.  :notworthy:  Now I need to start working on CP wizard!  >:D

Thanks Again!

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Re: Mame Compiler 64 v1.16 Released!
« Reply #230 on: August 03, 2008, 10:06:50 pm »
headkaze, you are the man.   :applaud:

I've compiled mame several times before for the high score patch but for whatever reason had problems w/ my 64bit compile.  Ran your front end and it hosed the first time so i deleted everything and started again just in case the obj dir got messed up.

very cool and everything worked and i didn't even realized you included the hi socre diffs.  you rock


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Re: Mame Compiler 64 v1.16 Released!
« Reply #231 on: August 07, 2008, 01:13:31 am »
Grrr...I've been trying to compile a 64 bit version of MAME with the 64 bit processor and Dual core options selected, as well as the Intel Core2 from the drop down menu.  I'm compiling .119, and the only patch I'm applying is the corresponding hiscore.diff.  The patch applies fine, but I keep getting strange errors (the same ones).  I'm typing this on a different computer, but here's the rough idea:

src\mame\drivers\srmp6.c(101): error C2220: warning treated as error - no 'object' file generated
src\mame\drivers\srmp6.c(101): warning C4318 : passing constant zero as the length to memset
mingw32-make:  ***fobj/windows/mame/mame/drivers/smp6.0) error 2
mingw32-make: *** waitin for unfinished jobs

Finished!

Any help?

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Re: Mame Compiler 64 v1.16 Released!
« Reply #232 on: August 07, 2008, 01:17:21 am »
Hmm you might want to try setting the "Disable WError" option in Mame Compiler. It's supposed to be for 0.118u5 and lower but I guess it might be the same issue with .119.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #233 on: August 07, 2008, 01:20:38 am »
No good.  Same errors.  I should mention that I successfully compiled this on a 32 bit vista with different settings, but the same folders and directory options, so I'm really at a loss here.  There were two changes between this compile attempt and the last, and those were the operating system (64 bit XP) and the compile options (64 bit processor/dual core).  Thanks for the quick response though =D

headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #234 on: August 07, 2008, 01:53:10 am »
No good.  Same errors.  I should mention that I successfully compiled this on a 32 bit vista with different settings, but the same folders and directory options, so I'm really at a loss here.  There were two changes between this compile attempt and the last, and those were the operating system (64 bit XP) and the compile options (64 bit processor/dual core).  Thanks for the quick response though =D

There are probably issues compiling the older Mame versions for 64-bit. I don't know of anyone whos tried doing that actually.

Vash

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Re: Mame Compiler 64 v1.16 Released!
« Reply #235 on: August 07, 2008, 02:24:55 am »
This is a bit off-topic then, but if I compiled a newer version of MAME (124 or thereabouts), would I have any major compatibility issues if I were using a 119 romset?

headkaze

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Re: Mame Compiler 64 v1.16 Released!
« Reply #236 on: August 07, 2008, 02:30:05 am »
This is a bit off-topic then, but if I compiled a newer version of MAME (124 or thereabouts), would I have any major compatibility issues if I were using a 119 romset?

Yup, you need to match your ROM set with your Mame version I'm afraid.

Vash

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Re: Mame Compiler 64 v1.16 Released!
« Reply #237 on: August 07, 2008, 02:36:22 am »
Ugh...Okay, one more question then.  I remember a tool floating around that was used to upgrade romsets from previous versions, but I can't remember the name, and I remember it being fairly convoluted and difficult to use.  Any help in that regard?

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Re: Mame Compiler 64 v1.16 Released!
« Reply #238 on: August 07, 2008, 02:40:34 am »
Ugh...Okay, one more question then.  I remember a tool floating around that was used to upgrade romsets from previous versions, but I can't remember the name, and I remember it being fairly convoluted and difficult to use.  Any help in that regard?

I think you mean CLRMamePro. I don't think it can upgrade ROM sets though  :dunno

http://www.mameworld.net/easyemu/clrmameguide/clrmame-guide.html

scrapple

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Re: Mame Compiler 64 v1.16 Released!
« Reply #239 on: August 07, 2008, 09:15:32 am »
im getting an error:

Compiling Mame...
mingw32-make: *** No targets specified and no makefile found.  Stop.
Finished!
0 Hours 0 Minutes and 0 Seconds Elapsed.