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linux multijuke and ubuntu gutsy gibbon

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govee:
Space Fractal,
You do not ever have to apologize about your App. I have it running, but I am probably the weak link here, not the App! I realized I had screwed the pouch by upgrading to 7.10 but hoped it was not significant to your App. It still may not be but I hope to help you figure it out.

I checked and root owned the 2 lifmodex files. I used chown to change that. THe results are that If I use the launcher from my desktop it no longer asks for my password and the program still launches and runs. when I double click the app from the folder it loads Multijuke, but it stops there and goes away (does not start Multijuke). We (you!) are getting there.

here is the log entry
MultiJuke Version: 1.01.4

ModeInit()

Checking Modes

using 75 hertz instead of 60 hertz

mode found: 1280x1024x24

using 75 hertz instead of 60 hertz

mode found: 1152x864x24

using 75 hertz instead of 60 hertz

mode found: 1024x768x24

using 75 hertz instead of 60 hertz

mode found: 800x600x24

using 75 hertz instead of 60 hertz

mode found: 640x480x24

mode found: 720x576x24

using 75 hertz instead of 60 hertz

mode found: 640x400x24

LangugageInit()

ControllerInit()

ConfigInit()

setMode(1280x1024)

IconInit()

 

setWindow...

Windowed Mode

Window (1024x1280) is created

mode::setElements()

Load 5x4 internal skin at mode (1280 1024

Create Window was Succesful

UpdateInit()

PaintLoading()

BackgroundInit()

MusicInit()



Load() Invoke

Space Fractal:
This time it seen it crashed while loading the music database from the music folder path. Also it NOT caused by FMOD. As long you can see multijuke.log have been created after you deleted it before, it have open FMOD correctly.

I'm upload soon a new beta (here) which trying to fix it and log some more info about it.

it might because it a empty database or you have created a library without a valid music path.

Both should been checked now. Otherwhice this log a bit more info, what it caused and which function.

_____

Unpack this execuable into the old one and try run it:
http://www.multijuke.com/files/multijuke.tar.gz

What happens now and what do the multijuke.log look now? You might Attach it if you which.

govee:
tried the new version and here is the log
MultiJuke Version: 1.01.4

ModeInit()

Checking Modes

using 75 hertz instead of 60 hertz

mode found: 1280x1024x24

using 75 hertz instead of 60 hertz

mode found: 1152x864x24

using 75 hertz instead of 60 hertz

mode found: 1024x768x24

using 75 hertz instead of 60 hertz

mode found: 800x600x24

using 75 hertz instead of 60 hertz

mode found: 640x480x24

mode found: 720x576x24

using 75 hertz instead of 60 hertz

mode found: 640x400x24

LangugageInit()

ControllerInit()

ConfigInit()

setMode(1280x1024)

IconInit()

 

setWindow...

Windowed Mode

Window (1024x1280) is created

mode::setElements()

Load 5x4 internal skin at mode (1280 1024

Create Window was Succesful

UpdateInit()

PaintLoading()

BackgroundInit()

MusicInit()



Load() Invoke

Space Fractal:
Try the 1.01.5 beta (from the link), which I just have reuploaded again. It check for more things around database loading, due for some bugs.

I guess the library is empty and then it quit because it didden't check about it.

Can you clean put a <code>tags</code> tags between them (replace < with [ and > with ])?. It have a nice look like this:


--- Code: ---log
test

--- End code ---

the above have a much cleaner look for logs like these.

Just edit your posts.

govee:
darn it! I was trying not to show how little I know about this stuff but you have forced me to prove it!!haha
I have no idea what you are asking me to do with the tags. I usually put the log in with a cut and paste. Are you suggesting a different way of of dropping in the log file?

I tried the new version and the output from the log is exactly the same. before a put it here incorrectly try and explain what you mean a little better (differently). I do see you didnt change the base number for the tar but you have added (3) to the last. Is that the ,5 beta?

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