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Author Topic: Let's see some pics of your "customized" frontend  (Read 9925 times)

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Cue-Ball

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Let's see some pics of your "customized" frontend
« on: May 02, 2003, 05:51:43 pm »
People are always asking "which FE is the best" and "which FE can do such-and-such".  I thought that being able to see how people have customized the different frontends out there would be nice.  Not only will it allow us to "show off" but it will allow people to see what each of the different FEs are capable of.  I'll start things off with a few pics of mine (not quite finished, but close enough).  

This is Emulaxian with a custom background and configured in listview mode.





Go here if the above pics don't show up: http://grantsgamegrid.freeservers.com/photo.html

CM

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Re:Let's see some pics of your "customized" frontend
« Reply #1 on: May 02, 2003, 06:25:39 pm »
Here are some of my Lazarus FE shots:





more here if interested:  http://mame.joshuasite.com/html/modules.php?name=MAME-SOFTWARE

Chazz

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Re:Let's see some pics of your "customized" frontend
« Reply #2 on: May 02, 2003, 06:52:33 pm »
My 'Neogeo Xtreme' skin for Lazarus (downloadable on Howard's site).


Chazz

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Re:Let's see some pics of your "customized" frontend
« Reply #3 on: May 02, 2003, 07:00:34 pm »
A skin I made for Lazarus:


Chazz

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Re:Let's see some pics of your "customized" frontend
« Reply #4 on: May 02, 2003, 07:01:37 pm »
A skin for Lazarus 4.5 (I never finished this one).


Howard_Casto

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Re:Let's see some pics of your "customized" frontend
« Reply #5 on: May 02, 2003, 08:14:25 pm »
Lots of nice skins chazz....

I would post some wip snaps for laz dx but some of them are a secret and you would miss the effect of the others as animated foregrounds and backgrounds are now supported.  :)


Chazz

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Re:Let's see some pics of your "customized" frontend
« Reply #6 on: May 02, 2003, 08:31:46 pm »
I've gotten pretty good at making skins.  I'm looking forward to seeing what the new Skinner can do.  Let me know if I can help with making some new themes for the new FE.

PacManFan

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Re:Let's see some pics of your "customized" frontend
« Reply #7 on: May 02, 2003, 10:40:32 pm »
Here's a screen shot from the basic mame script I've got set up for EmuTron. www.pacmanfan.com

A picture doesn't do it justice, The background is an AVI file of  mamearcade, and the text colors are cycling w/ sequencing keyboard lights.

All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPoonga

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Re:Let's see some pics of your "customized" frontend
« Reply #8 on: May 03, 2003, 01:08:31 am »
Just look at YapFE on my site.  I'm not sure if it will ever get done.  WE'll see.

wee beastie

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Re:Let's see some pics of your "customized" frontend
« Reply #9 on: May 03, 2003, 01:10:10 am »
I really like cueball's pics at the top from cueball.   It's nice and simple.  Lately I've been getting the feeling that my MAME menue might be a bit cluttered as I have marquee, screenshot, cab and flyers all displayed.  Perhaps I should just simplify it

My skin has completely different feel for each section you go to.  There is a main menu that can lead you to MAME, Laser Disk Games, PC Games, or Consoles.  Depending on which one you choose, the setup is unique.  All of the background images have a monolith theme in them as my cab is named "mamelith."  I'd post some pics, but it's just the raw background images, not an active skin.  So, you don't quite get the effect.  

Cue-Ball

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Re:Let's see some pics of your "customized" frontend
« Reply #10 on: May 03, 2003, 01:46:20 am »
Thanks for the compliments, Beastie.  I was really going for something simple and elegant, yet that would still show you exactly which game you had selected.  This way i have an uncluttered FE but i can still see the game, the marquee, the cabinet (in full 3D), the name, the manufacturer, and the year (you can't see all of this in the screenshots because i've changed a few things in my most recent edit).  Many of the games have fully customized cabs.  The ones that don't show a cabinet that looks very similar to mine.  Any game that doesn't have a screenshot or marquee ends up with the background/marquee from my personal cabinet which keeps it pretty "personalized".

Many thanks to Peter for making this great FE.

SirPoonga

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Re:Let's see some pics of your "customized" frontend
« Reply #11 on: May 03, 2003, 03:26:51 am »
K.I.S.S.!
Actually, until my FE is done I used lazarus with a modified list screen.  Just shows the category, the games, in text, and a snap shop.

AceTKK

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Re:Let's see some pics of your "customized" frontend
« Reply #12 on: May 03, 2003, 06:42:03 am »
Cue-Ball, do you have your cab models rotating or fixed in space?  Can you point me towards the .cfg settings to adjust it?  Thanks.

I'll throw up a pic of Emulaxian skin as soon as I can figure out how to grab a screen-shot, lol

-Ace-
I want my own arcade controls!

)p(

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Re:Let's see some pics of your "customized" frontend
« Reply #13 on: May 03, 2003, 07:15:56 am »
Cue-Ball, do you have your cab models rotating or fixed in space?  Can you point me towards the .cfg settings to adjust it?  Thanks.

I'll throw up a pic of Emulaxian skin as soon as I can figure out how to grab a screen-shot, lol

-Ace-

-hit prinstcreen on your keyboard startup photsohop painshop or similat and paste the clipboard in a new image...

-if you want to edit your skinfile directly:
glautorot|0|
glmodelrot|-40|
-from inside the fe go into skinnermode...doubleclick the 3dsprite...(if the popup is the background details click next)...change the auto rotation and model rotation values...

I am also toying with my own skin...currently i mapped a sprite that shows the video or if not found cycles between titles and screenshots behind the list and I have a flyer as the backdrop to the model. But I will probably only keep the video/screenshot combo behind the list:


peter



Chris

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Re:Let's see some pics of your "customized" frontend
« Reply #14 on: May 03, 2003, 12:42:55 pm »
Mines very simple.  I use Lazarus with a marquee list instead of a text list:



--Chris
--Chris
DOSCab/WinCab Jukebox: http://www.dwjukebox.com

PacManFan

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Re:Let's see some pics of your "customized" frontend
« Reply #15 on: May 03, 2003, 01:26:33 pm »
wee, beastie,

While your EmuTron FE is running, you can press the "Print Screen" button to copy a screen shot to the clipboard, exit EmuTron, and then open up a paint program and paste the image from the cliboard, that's how I got my screen shots.
-PacManFan


I really like cueball's pics at the top from cueball.   It's nice and simple.  Lately I've been getting the feeling that my MAME menue might be a bit cluttered as I have marquee, screenshot, cab and flyers all displayed.  Perhaps I should just simplify it

My skin has completely different feel for each section you go to.  There is a main menu that can lead you to MAME, Laser Disk Games, PC Games, or Consoles.  Depending on which one you choose, the setup is unique.  All of the background images have a monolith theme in them as my cab is named "mamelith."  I'd post some pics, but it's just the raw background images, not an active skin.  So, you don't quite get the effect.  
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

DocMorda

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Re:Let's see some pics of your "customized" frontend
« Reply #16 on: May 03, 2003, 01:28:21 pm »
Cue-ball,
Can I download your version of your FE somewhere? Or can u email it to me? Memphfox@aol.com Thats perfect for what I want.

AceTKK

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Re:Let's see some pics of your "customized" frontend
« Reply #17 on: May 03, 2003, 03:23:41 pm »
ok, thanks )p(  Here's a pic of my loading screen:
I want my own arcade controls!

AceTKK

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Re:Let's see some pics of your "customized" frontend
« Reply #18 on: May 03, 2003, 03:29:59 pm »
and here's my game selection screen, it still needs some work:

I want my own arcade controls!

Cue-Ball

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Re:Let's see some pics of your "customized" frontend
« Reply #19 on: May 03, 2003, 08:50:55 pm »
Cue-Ball, do you have your cab models rotating or fixed in space?  Can you point me towards the .cfg settings to adjust it?  Thanks.

I'll throw up a pic of Emulaxian skin as soon as I can figure out how to grab a screen-shot, lol

-Ace-

-if you want to edit your skinfile directly:
glautorot|0|
glmodelrot|-40|
-from inside the fe go into skinnermode...doubleclick the 3dsprite...(if the popup is the background details click next)...change the auto rotation and model rotation values...


Well, i did mine by hand back in the day when the skinner didn't support those values, Peter.  ;)  I've got mine set as follows, but you'll probably have to adjust your settings depending on a lot of factors:

horizontal.cfg:
glbg|0 400 300 800 600 0 100 /ggg-background.png|
gl3dsprite|2 770 368 481 696 0 100|
glfov|20|
glcamypos|45|
glcamrot|-7|
glautorot|0|
glmodelrot|-20|
glmarquee|7 529 20 478 129 0 100|
glscreenshot|8 528 166 477 404 0 100|
glstudycadre|9 768 366 481 699 0 100 2 25|
gllisttype|scrolling|

EDIT: posted a few incorrect settings.  changed them to be correct.
« Last Edit: May 03, 2003, 08:57:10 pm by Cue-Ball »

)p(

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Re:Let's see some pics of your "customized" frontend
« Reply #20 on: May 04, 2003, 07:32:24 am »
Here is another one I toyed with recently. It might become the deafult skin my fe ships with as it is more generic then the Emulaxian skin. (Yeah I love primary colors for skins, gives that basic early 80's videogames look I want  ;) )




Howard_Casto

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Re:Let's see some pics of your "customized" frontend
« Reply #21 on: May 04, 2003, 07:28:24 pm »
Here is another one I toyed with recently. It might become the deafult skin my fe ships with as it is more generic then the Emulaxian skin. (Yeah I love primary colors for skins, gives that basic early 80's videogames look I want  ;) )





I prefer this skin much more than the original (no offense).  There aren't any pixelated creatures flying around and thus it looks cleaner.  Very vegas.  :D

wee beastie

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Re:Let's see some pics of your "customized" frontend
« Reply #22 on: May 04, 2003, 07:30:57 pm »
I gotta agree with Howard.  That skin is pretty slick looking.

AceTKK

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Re:Let's see some pics of your "customized" frontend
« Reply #23 on: May 05, 2003, 12:17:11 am »
wow, very nice peter.  I noticed that pic was included in the d/l and I like the way you used it.  You should definitely make that he default skin.

-Ace-
I want my own arcade controls!

)p(

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Re:Let's see some pics of your "customized" frontend
« Reply #24 on: May 05, 2003, 01:55:12 am »


I prefer this skin much more than the original (no offense).  There aren't any pixelated creatures flying around and thus it looks cleaner.  Very vegas.  :D


Ah...you young guys...pixelated flying creatures are the coolest thing in the world  ;D

Ok if you want vegas look at this...I would never use it like this but...if you really want you can   ;)




Cue-Ball

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Re:Let's see some pics of your "customized" frontend
« Reply #25 on: May 05, 2003, 01:18:36 pm »
I agree that the new skin should be the default.  I actually like the Emulaxian skin better, but this is more generic and will be easier for people to configure.  If i could, i'd like to make one suggestion though.  You should darken the background behind the Title/Year/Mfr/Genre listing (like you've done with the scrolling list on the left).  It's hard to read the text on the full color background.

Thanks a lot, Peter.  Just when i thought i was finished skinning you add a bunch of cool new features and force me to start over.  :P

)p(

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Re:Let's see some pics of your "customized" frontend
« Reply #26 on: May 05, 2003, 04:38:42 pm »
I agree that the new skin should be the default.  I actually like the Emulaxian skin better, but this is more generic and will be easier for people to configure.  If i could, i'd like to make one suggestion though.  You should darken the background behind the Title/Year/Mfr/Genre listing (like you've done with the scrolling list on the left).  It's hard to read the text on the full color background.

Thanks a lot, Peter.  Just when i thought i was finished skinning you add a bunch of cool new features and force me to start over.  :P

yeah i probably will darken that bit also...is more consistent also and I always like that...

I also decided I will keep the emulaxian skin in the main zip...the bitmaps for this skin are quit large and the main zip is allready so big. I tried making them smaller using jpegs but jpeg compression really sucks for stuff like the red borders.

For my personal use I am only going to use this stuff to remove the borders from the 3d sprite. I made the video stuff on the 3d sprite for my real life project but I dropped it also there. In the end I always go for less is more ;-)

peter

dhansen

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Re:Let's see some pics of your "customized" frontend
« Reply #27 on: May 06, 2003, 01:32:18 am »
Here's my customized MameWah build... I like this front end!

..as his cold lifeless fingers lie motionless on the garage floor, all he could hear in his head was...I JUST WANTED TO PLAY A GAME OF DONKEY KONG!!

liquid8

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Re:Let's see some pics of your "customized" frontend
« Reply #28 on: May 06, 2003, 11:06:34 am »
here is a shot from the frontend i am workin on

LiQuiD8

Rasher2k

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Re:Let's see some pics of your "customized" frontend
« Reply #29 on: May 07, 2003, 01:54:34 pm »
Looks very slick liquid8. Cabs with TV's might not like the small details though. With only 4 titles on-screen at a time you're gonna have to be scrolling pretty quick to find your game. You could probably fit in 8 without the details, you could maybe make it an option. Dunno. Guess we'll just have to wait and see how it works eh!
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Re:Let's see some pics of your "customized" frontend
« Reply #30 on: May 07, 2003, 10:37:15 pm »
Looks very slick liquid8. Cabs with TV's might not like the small details though. With only 4 titles on-screen at a time you're gonna have to be scrolling pretty quick to find your game. You could probably fit in 8 without the details, you could maybe make it an option. Dunno. Guess we'll just have to wait and see how it works eh!


What he said.... :D

I give the asthetics a 10 but the functionality a 3.5

Something I've learnd is just because you can put everything on the screen at once doesn't mean you should.  I've got to agree taht this list is bad for scrolling unless you have some really short gamelists.  Just something to think about while you are still in the design phaze.  

liquid8

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Re:Let's see some pics of your "customized" frontend
« Reply #31 on: May 08, 2003, 09:50:10 am »
well .. OBVIOUSLY it's skinnable ;) That screen is for testing purposes with the data... you can show as much or as little info as you want..

FYI: I am using VB .NET and GDI+ for the graphics.. actually quite nice, didn't want to go through the learning process of DirectX just yet.

LiQuiD8


Howard_Casto

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Re:Let's see some pics of your "customized" frontend
« Reply #32 on: May 08, 2003, 12:07:24 pm »
well .. OBVIOUSLY it's skinnable ;) That screen is for testing purposes with the data... you can show as much or as little info as you want..

FYI: I am using VB .NET and GDI+ for the graphics.. actually quite nice, didn't want to go through the learning process of DirectX just yet.

LiQuiD8



Gee a fully skinnable front end based on vb and the windows gdi.  I wonder who was the first person to do that?  What a brave, intelligent and ruggedly handsome young man he must be.  ;)  Seriously good job man.  

Rasher2k

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Re:Let's see some pics of your "customized" frontend
« Reply #33 on: May 08, 2003, 03:22:44 pm »
Gee a fully skinnable front end based on vb and the windows gdi.  I wonder who was the first person to do that?  What a brave, intelligent and ruggedly handsome young man he must be

Stroke, stroke, ah, stroke stroke stroke.  ;D

So how's the highly anticipated dxlaz coming along? Have you outdone yourself this time? Were you impressed the first time you saw it? Is it the next best thing since sliced bread? Is it really going to 'revolutionize' the front end industry?...

But on a serious note, do you plan on releasing a feature list so we can all start thinking about how our spiffy new skins will look, or are you gonna make us wait until you release the beta?

I'm just curious, because if it has the features I was planning for mine, then it'll save me a hell of a lot of programming time and I can just jump straight into creative mode. Woohoo!
Too much blood in the alcohol stream.

liquid8

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Re:Let's see some pics of your "customized" frontend
« Reply #34 on: May 08, 2003, 03:53:00 pm »
It's amazing! The description that HC gave is almost exact copy of myself ;)  Heheh.. Yes Howard, we know that you were the first! <bow down> I think I actually emailed you once when I was going to start my FE, when you were doing Raging Dragon. Of course, that was an inspiration.

I am also eagerly waiting to hear what DXLaz has in store for us, although I doubt that it will make me want to stop working on mine :)

LiQuiD8

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Re:Let's see some pics of your "customized" frontend
« Reply #35 on: May 08, 2003, 04:53:10 pm »
'bow down before the one you serve, you're gonna get what you deserve'

Howard_Casto

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Re:Let's see some pics of your "customized" frontend
« Reply #36 on: May 08, 2003, 05:20:55 pm »
Dude I know, I was just screwin with ya.  8)

Oh and Rasher, in terms of features graphically....

Animated backgrounds.
Animated foreground plain. And/or static foreground.  
Animated logos and not found images.  

All elements have the option of a true alpha channel (via transparent png) and a transluceny level, color tint and blending options.  

The infamous "path" element has evolved to an info element which can display virtually any available data about the selected game.  

Gamelists can now turnicate a game name to remove revision info (like peter did)  and non text based lists can "auto generate" artwork for game that lack it.  (Again, just like 3darcade)  

That's what I have done so far....

I plan to better integrate video preview files into the gui so that they can be treated as just another texture.  It's uncertain if I'll get this feature finished before the first release though.  

I also plan to have modular artwork slots (instead of just snap marquees cabinets ect...)  and an override.ini for skin files to bypass certain user defined options to better fit the skin...


And in the works is a special "shooter" system if I ever get my frikkin act labs gun.  

Later down the line I will allow skinners to replace the flat plains that the textures are projected upon with x files (not scully, that's dx's model format) and other 3d-related options.  

And of course once we decide upon a cabinet format the 3d cab preview will return.  :)


PacManFan

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Re:Let's see some pics of your "customized" frontend
« Reply #37 on: May 08, 2003, 09:22:46 pm »

Oh and Rasher, in terms of features graphically....

Animated backgrounds.
Animated foreground plain. And/or static foreground.  
Animated logos and not found images.  

All elements have the option of a true alpha channel (via transparent png) and a transluceny level, color tint and blending options.  

The infamous "path" element has evolved to an info element which can display virtually any available data about the selected game.  

I plan to better integrate video preview files into the gui so that they can be treated as just another texture.....

Why does this all sound so familiar? OH YEAH! It's all already in EmuTron! I guess that's why..
;) LOL and maniacly giggling...
-PMF
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Re:Let's see some pics of your "customized" frontend
« Reply #38 on: May 08, 2003, 11:08:18 pm »
Sigh, futile FE Devs squabiling over who's is better :)

BTW, I might have uet another FE in development.  My friend is taking forever to get his side done.  But That will get done, as it is designed for my cabinet.  My next idea is designed for my future cocktail.

Too bad I suck at graphics, I will have to steal someone elses and photoshop it slightly :)  My next idea will benefit the linux community.  OpenGL with SDL.  In otherwords cross-platform, 3D, open source, GPL goodness.  Will still require a SQL db to store everything :)

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Re:Let's see some pics of your "customized" frontend
« Reply #39 on: May 09, 2003, 01:01:04 am »

Oh and Rasher, in terms of features graphically....

Animated backgrounds.
Animated foreground plain. And/or static foreground.  
Animated logos and not found images.  

All elements have the option of a true alpha channel (via transparent png) and a transluceny level, color tint and blending options.  

The infamous "path" element has evolved to an info element which can display virtually any available data about the selected game.  

I plan to better integrate video preview files into the gui so that they can be treated as just another texture.....

Why does this all sound so familiar? OH YEAH! It's all already in EmuTron! I guess that's why..
;) LOL and maniacly giggling...
-PMF

:P  ;)

That's cool but I would like to actually see a skin from your fe that uses these features.  So far all I've seen are square elements over a static or animated background, so I have no clue what it's capable of.  Any volunteers?


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Re:Let's see some pics of your "customized" frontend
« Reply #40 on: May 09, 2003, 09:29:25 am »
Some of the lazarus skins I've made:







As you can see, I'm all over the geek spectrum. ;)

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Re:Let's see some pics of your "customized" frontend
« Reply #41 on: May 09, 2003, 04:00:59 pm »
hc, I've got plenty of movies and animated gif that "slide" from one position to another when you navigate thru the submenus of emutron.  Unfortunately I can't capture a movie for you as a) I don't have the software and b) my cab is not connected to the internet.  I can only get software to the cab, not the other way around.

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Re:Let's see some pics of your "customized" frontend
« Reply #42 on: May 09, 2003, 04:05:39 pm »
hc, I've got plenty of movies and animated gif that "slide" from one position to another when you navigate thru the submenus of emutron.  Unfortunately I can't capture a movie for you as a) I don't have the software and b) my cab is not connected to the internet.  I can only get software to the cab, not the other way around.

Maybe you could make your script available then people could check it out themselves  :D


peter

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Re:Let's see some pics of your "customized" frontend
« Reply #43 on: May 09, 2003, 05:21:53 pm »
once again, I can't get stuff from my cab to the internet as it's not hooked up to the network.  My cab only has a cd-rom, not a burner.  So, I can't really get stuff off of it at the moment.

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Re:Let's see some pics of your "customized" frontend
« Reply #44 on: May 09, 2003, 06:44:01 pm »
WinRAR & floppies!

;)

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Re:Let's see some pics of your "customized" frontend
« Reply #45 on: May 10, 2003, 01:50:29 am »
hc, I've got plenty of movies and animated gif that "slide" from one position to another when you navigate thru the submenus of emutron.  Unfortunately I can't capture a movie for you as a) I don't have the software and b) my cab is not connected to the internet.  I can only get software to the cab, not the other way around.

The animated effects were not what I was referring to. (It'd still be nice to see, but impossible to post here.)  I am more interested in seeing overlay effects and alpha blending techniques.  

Something that up until now has been the standard was that artwork elements are very square.  As you'll notice peter has altered the skin engine of 3darcade to support alpha blending and overlays to better blend elements and round off the square look.  Dx Laz will look very similar when it's released.  

I'm told emutron has this ability as well, I just haven't seen a skin created thus far that shows it off.  I know it's the new kid on the block and that might explain it, I just haven't seen any really cool looking skins for it yet.  I was hoping for a demonstration. :D

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Re:Let's see some pics of your "customized" frontend
« Reply #46 on: May 10, 2003, 02:02:40 am »
If overlays and blending are what you're talking about, you're right.  My scripts don't take advantage of either of these abilities.  If it is possible to do the overlays, I might try it at some point as some of the pics I've seen of the new emulaxian look great.

)p(

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Re:Let's see some pics of your "customized" frontend
« Reply #47 on: May 10, 2003, 02:19:54 am »
If overlays and blending are what you're talking about, you're right.  My scripts don't take advantage of either of these abilities.  If it is possible to do the overlays, I might try it at some point as some of the pics I've seen of the new emulaxian look great.

Should not be to difficult. I have not yet looked  into how the rects are layered in Emutron but I think pacmanfan mentioned you can set a color to be the transparent...so for a basic non squary look make a overlay bitmap with a dedicated transparent color...add it to the top rect then all other rects will appear behind it...

peter

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Re:Let's see some pics of your "customized" frontend
« Reply #48 on: May 10, 2003, 10:06:51 am »
I am doing alpha blending.. have not yet done overlays or color blending, but it will not be hard to do with GDI..

LiQuiD8

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Re:Let's see some pics of your "customized" frontend
« Reply #49 on: May 10, 2003, 02:03:41 pm »
hc, I've got plenty of movies and animated gif that "slide" from one position to another when you navigate thru the submenus of emutron.  Unfortunately I can't capture a movie for you as a) I don't have the software and b) my cab is not connected to the internet.  I can only get software to the cab, not the other way around.

The animated effects were not what I was referring to. (It'd still be nice to see, but impossible to post here.)  I am more interested in seeing overlay effects and alpha blending techniques.  

Something that up until now has been the standard was that artwork elements are very square.  As you'll notice peter has altered the skin engine of 3darcade to support alpha blending and overlays to better blend elements and round off the square look.  Dx Laz will look very similar when it's released.  

I'm told emutron has this ability as well, I just haven't seen a skin created thus far that shows it off.  I know it's the new kid on the block and that might explain it, I just haven't seen any really cool looking skins for it yet.  I was hoping for a demonstration. :D


Well, EmuTron can do alpha blending +transparency + overlays, while moving - scaling - movie playing bitmaps fly all around the scrreen, One of the main problems is , There is no skinner application to help set this all up yet.
HC- As I was telling you, in the chat root, That's what I'm devoting my full attention to now, Re-writing my etconfig program in c++ only, and finishing up the Skinner Application for it. I think once that is complete, You'll see a lot more cool skins..
-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

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Re:Let's see some pics of your "customized" frontend
« Reply #50 on: May 10, 2003, 11:11:04 pm »
aah... i guess i'll have to wait then
:)


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Re:Let's see some pics of your "customized" frontend
« Reply #51 on: May 13, 2003, 06:22:04 pm »
Several people have emailed/PM'd me about getting my configuration for Emulaxian.  I wanted to reply here instead of sending out 10 individual emails.  I can't send each of you everything but i'll try to get you something workable.  My email account only allows a small send/receive limit, so i can't send the whole FE configured and ready to go.  And, even if i could, you would still have to configure the .cfg files for your particular setup (i'm running a weird setup with everything on the D: drive).  Once i finish tweaking my setup i'll try to zip up the necessary files and make them available on my website (or, at least document the major cfg changes i made).  You'll still have to download the Emulaxian FE, cab models, MAME flyers, screenshots, marquees, etc. but at least this will give you a start.

If you don't want to wait i'd suggest using the new "simple" skin that Peter has designed and just re-skin it how you want.  It's a pretty simple matter to use Peters backgrounds as a template and make some "custom" backgrounds based off of his work (actually, this is probably going to be easier than integrating my changes).  Feel free to PM me with any questions, but realize that i can't/won't send files at this time.  I will try to help you out though.

)p(

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Re:Let's see some pics of your "customized" frontend
« Reply #52 on: May 13, 2003, 06:50:11 pm »
Several people have emailed/PM'd me about getting my configuration for Emulaxian.  I wanted to reply here instead of sending out 10 individual emails.  I can't send each of you everything but i'll try to get you something workable.  My email account only allows a small send/receive limit, so i can't send the whole FE configured and ready to go.  And, even if i could, you would still have to configure the .cfg files for your particular setup (i'm running a weird setup with everything on the D: drive).  Once i finish tweaking my setup i'll try to zip up the necessary files and make them available on my website (or, at least document the major cfg changes i made).  You'll still have to download the Emulaxian FE, cab models, MAME flyers, screenshots, marquees, etc. but at least this will give you a start.

If you don't want to wait i'd suggest using the new "simple" skin that Peter has designed and just re-skin it how you want.  It's a pretty simple matter to use Peters backgrounds as a template and make some "custom" backgrounds based off of his work (actually, this is probably going to be easier than integrating my changes).  Feel free to PM me with any questions, but realize that i can't/won't send files at this time.  I will try to help you out though.

if it is only the skin their after you could also if you like  zip it up and send it to me then I will put it in the skins section at the website. (maybe include an arcade cfg file as well if you use overlays or backdropf for the 3dsprite in the skin)

peter

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Re:Let's see some pics of your "customized" frontend
« Reply #53 on: May 13, 2003, 10:59:59 pm »
I am doing alpha blending.. have not yet done overlays or color blending, but it will not be hard to do with GDI..

LiQuiD8

Hey liq.....  (Or howard)..

You know of any good books/resources for vb.net code for GDI+?

I've been looking for decent resources to toy with, but have yet to find anything solid..

(Besides planetsourcecode.com)..

I know of a decent dx9 for vb.net site, but that's about it.. :-/

--NipsMG

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Re:Let's see some pics of your "customized" frontend
« Reply #54 on: May 16, 2003, 12:08:09 am »
Here's a few pictures of EmuTron that I got from a guy named Rick Reynolds. He's running a rotating monitor setup. When he launches a vertical game, EmuTron returns from the game and auto-launches into vertical mode, and vice-versa.
On one of the horizontal lists, he's got the games ordered by year and game name.

-PacManFan
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Re:Let's see some pics of your "customized" frontend
« Reply #55 on: May 16, 2003, 12:10:22 am »
whoops, here's another.
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

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Re:Let's see some pics of your "customized" frontend
« Reply #56 on: May 16, 2003, 12:11:42 am »
and another.
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

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Re:Let's see some pics of your "customized" frontend
« Reply #57 on: May 20, 2003, 06:45:57 am »
Here's a pic of the layout I've been using in MAMEWAH for the last few weeks.  Nothing spectacular compared to the other awesome looking stuff posted here, but pretty clean & simple and gives an idea what sortof stuff you will be able to do with it.  Just a slight graduation from the old standard look really...

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Re:Let's see some pics of your "customized" frontend
« Reply #58 on: May 20, 2003, 11:11:54 am »
Some great looking stuff!!

I don't suppose howard could post a teaser of what "dxlaz" will look like?  
:D

Fuzzy Wuzzy was a woman!

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Re:Let's see some pics of your "customized" frontend
« Reply #59 on: May 21, 2003, 10:43:54 pm »
Wait a day or so and I'll post some pics of "rejected" skin designs.  Some of em are kinda cool though, I might work on them as alternate skins.  

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Re:Let's see some pics of your "customized" frontend
« Reply #60 on: May 22, 2003, 02:54:07 am »
ok here you go as promised....

http://www.oscarcontrols.com/lazarus/previews/dxlaz1.jpg

and

http://www.oscarcontrols.com/lazarus/previews/dxlaz2.jpg

In the first pic take notice of the color overlays and translucency.  Also look at the flyer image.  It's actually the flyer and cabinet images merged on the fly by replacing the black in the cabinet image with the flyer data.  

In the second pic notice the foreground plain and how it rounds off the images' corners.  See the water-like ripples in the background?  That's actually an animated texture made by simply dropping the still frames in a folder.  

Also notice that the logo images look much better than in classic laz.  That's because due to copyright restrictions I have ditched transparent gif support in lue of transparent png support.  It's full color with a true alpha channel, so it makes all the difference, even if the images are slightly larger in file size.  

Anyway hope it was worth waiting for, and stay tuned for the release!

« Last Edit: May 22, 2003, 02:57:32 am by Howard_Casto »