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| HELP: What are your MUST-HAVES in a control panel? |
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| kvncooper:
Thinking about building my first cab, and I just wanted to know your MUST-HAVE features in a control panel? How many buttons? Digital/Analog? How many joysticks? Digital/Analogue? One 4-way and two 8-way? Or interchangeable? Trackball? Spinner? Extras? Would really appreciate your input. I'm totally confused as to what I should be putting into my panel. I have a good idea but I don't want to miss anything out. I basically want it to work with as MANY arcade classics and new games as possible. Thanks. |
| ChadTower:
You're working backwards. The starting point should be: What are your must have games? Then work the control panel to suit the requirements. |
| kvncooper:
--- Quote from: ChadTower on September 26, 2007, 02:11:45 pm ---You're working backwards. The starting point should be: What are your must have games? Then work the control panel to suit the requirements. --- End quote --- I understand what you're saying, but what if I don't have the answer to that? If you can imagine that I am building it for someone else, and I just want to get as much functionality as possible. Thanks. |
| ChadTower:
Then you need to get that info, IMO. Requirements are important. It's just standard engineering practice. If you just want a generic do all CP, there are billions of examples all over the forum... just pick one and copy it. |
| leapinlew:
Chads right. (huh, that sounds funny) You need to know what games you want otherwise you end up with this: |
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