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idea for hacking gpwiz49 board to emulate analog shifter (Hard Drivin)
Xiaou2:
Nice.
Well, in the Analog settings menu, one could add:
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Teeth (none) / (count #)
ex:
1) Teeth - none
2) Teeth - 32
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Where as there could be a certain set number as default... or
default to 'None'.
Press enter and Escape = none
Press enter and left or right arrow will scroll values up or down.
Allowing a sensitivity of Zero would solve additional unwanted values.
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edit: oops, disregard. I didnt read the above post correctly.
brandon:
--- Quote from: u_rebelscum on November 07, 2007, 02:43:50 pm ---
Believe it or not, the bases of this is in the source. It's still WIP and not ready for prime time, but there is :
--- Code: ---/* how many optical counts for 1 full turn of the control */
#define PORT_FULL_TURN_COUNT(count_) \
INPUT_PORT_UINT32_PAIR(INPUT_TOKEN_FULL_TURN_COUNT, count_),
--- End code ---
The three problems left are: find out the actual number to input for every game that needs it, edit the source to add that number, and last but not least use this number instead or or in addition to sensitivity. ;)
That last one probably needs mame to be able to set a count (per turn) per device since this differs for device to device.
--- End quote ---
Some place I have a couple Arkanoid spinners and a Revenge of Doh PCB... If I find them I'll contribute to the cause :)
u_rebelscum:
--- Quote from: brandon on November 07, 2007, 10:02:57 pm ---
--- Quote from: u_rebelscum on November 07, 2007, 02:43:50 pm ---...find out the actual number to input for every game that needs it...
--- End quote ---
Some place I have a couple Arkanoid spinners and a Revenge of Doh PCB... If I find them I'll contribute to the cause :)
--- End quote ---
Forgot to link to this site's Spinner Turn Count page. It has the arkanoid info.
edit: fixed quote brackets