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Author Topic: sdlmame 119u1  (Read 8827 times)

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beernut

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sdlmame 119u1
« on: September 23, 2007, 01:23:19 pm »
R. Belmont says 0.119u1 is available:

Quote
Get it on the homepage. http://rbelmont.mameworld.info/?page_id=163.

SDL-specific fixes:
- Debuggers on Mac and Linux fixed for i960 targets (Ernesto Corvi)
- Fix for a crash on NetBSD (Juergen Buchmueller)

If you're looking to pass this up for some reason, there's some core fixes you really must see:
- MIPS DRC for x86-64, so 64-bit machines can play Killer Instinct fast again
- Greatly improved Namco System 21 3D (that's Starblade, Air Combat, Solvalou, and Cyber Sled).
- Greatly improved Sega Model 2 3D (that's Daytona USA, Virtua Cop, and Gunblade NY to name a few)

Smoke tested on Fedora 7 (x86-64), Mac OS X 10.4.10 (PowerPC and Intel), and Windows XP Pro SP2.

Major Rock Hardy

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Re: sdlmame 119u1
« Reply #1 on: September 24, 2007, 01:32:14 pm »
Has anyone played around with running SDLMAME under Linux, using X, using a modeline for an arcade monitor?  OK, how about multiple modelines for WG D9200/Betson/Billabs multi-res arcade monitors?  Seems like it should work, but maybe I'm missing something.  This would add some processing load (due to X running) over advancemame but it would open the doors to (better) frontends that require X.

beernut

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Re: sdlmame 119u1
« Reply #2 on: September 25, 2007, 09:41:41 am »
Try using the switchres option in your mame.ini.  It should automatically switch the resolution to the closest one. 

Here is a post on the sdlmame forums with a bunch of modelines
http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=28631&page=1

If they fry your monitor then it wasn't my idea.

Mark

beernut

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Re: sdlmame 119u1
« Reply #3 on: September 25, 2007, 09:51:51 am »
Just found a potentially great resource for generating modelines for linux.
http://lrmc.sourceforge.net/

Try it out and let us know.

Mark Alston

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Re: sdlmame 119u1
« Reply #4 on: September 25, 2007, 01:49:15 pm »
Just found a potentially great resource for generating modelines for linux.
http://lrmc.sourceforge.net/

Try it out and let us know.

Mark Alston

Hey Mark.  Thanks for this - I remember Desmatic posted about this a while back.  I have been meaning to try it.  So do YOU use sdlmame on X with an arcade monitor?

Thanks for the links,
MRH

beernut

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Re: sdlmame 119u1
« Reply #5 on: September 26, 2007, 12:26:15 am »
MRH,
Right now I am using sldmame with a fixed res HD plasma as part of a mythtv/wahcade/sdlmame system.  Everything is run at a 720p resolution.

I am working on a full upright cabinet that will use a WG D9200 monitor in it (already bought).  Hence my work on the GPWIZ support previously (needed to know if they would work before finalizing my CP design).  When I get it all together it will be a strictly wahcade/sdlmame setup.

Mark


Arbee

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Re: sdlmame 119u1
« Reply #6 on: September 27, 2007, 02:46:31 pm »
I've heard of success with custom modelines from several people, so it should work, although given the, uhh, glorious variety of video support on Linux I can't really guarantee any specific configuration :)

Kudos to Saint for the Linux forum, I'll try to keep an eye on it.

PS: For folks on regular monitors, note that the latest ATI drivers for Linux reportedly fix all performance trouble with SDLMAME in OpenGL mode, so check that out if you're so equipped.

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Re: sdlmame 119u1
« Reply #7 on: September 29, 2007, 08:59:51 pm »
I've heard of success with custom modelines from several people, so it should work, although given the, uhh, glorious variety of video support on Linux I can't really guarantee any specific configuration :)

Kudos to Saint for the Linux forum, I'll try to keep an eye on it.

PS: For folks on regular monitors, note that the latest ATI drivers for Linux reportedly fix all performance trouble with SDLMAME in OpenGL mode, so check that out if you're so equipped.

ooh, a guru in our midst! :notworthy:  Thanks Arbee for your great emulation website!

I am VERY interested in investigating this option so that:
1) I can use a cooler frontend than advancemenu
2) I can launch other emulators that require X

personally I use a Billabs penta-res arcade monitor but it would be cool to see a HOWTO (and I'm not opposed to making one) for getting SDLMAME working for any arcade montior.