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Admin Buttons?
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DaOld Man:

--- Quote from: Encryptor on September 11, 2007, 08:52:31 pm ---How does the shutdown button work exactly?

Do the load game and save game work with the front end?



Thanks for all the great responses so far.  I think I'm looking at the power button and 4 admin buttons. I'm not real worried about the complete authentic arcade look.

Encryptor

--- End quote ---

I am using GLaunch as my front end. The game escape button quits the game and returns to GLaunch. I have GLaunch's quit key programmed as keyboard "C".
Pressing the shutdown button is like pressing "C", which exits GLaunch.
I have a program I wrote called "The Launcher", which starts GLaunch on computer boot-up.
When GLaunch exits, The Launcher gives you a few seconds to press ENTER, so if you have a keyboard hooked up you can get into windows. After the pause time, The Launcher shuts down the PC.
Check out the launcher:
http://members.tripod.com/~Skennys_Outpost/thelauncher/index.html

As for the load and save, while in mame, pressing SHIFT and F7 lets you save a game.
Pressing just F7 loads the game.
I am using V107 I think (the last one that supports hiscores).
I used keywiz eco2 uploader software to configure one of my unused inputs to F7.
The load button connects to this input.
The save button activates the F7 input and the shift (P1 Action button 4) input.
I used diodes to block the signals..
Here is a diagram of how I wired it:

mrserv0n:
Pause, ESC, TAB
Chris:
I have a dedicated Shift, Pause, and Exit for admin buttons.  Coin buttons are the coin return plungers.  Shift-P1 is P3, Shift-P2 is P4 (Pretty much Track and Field/HyperSports only), Shift-Pause brings up the menu, Shift-Exit is Reset, Shift-everything else is all sorts of minor functions.  The dedicated Shift doubles as Next List in the front end.  Left flipper-Pause saves the game state, right flipper-Pause loads the game state.

When I redo my CP I'm strongly considering making these three admin buttons a different kind of button from the regular Happ buttons.
beernut:

--- Quote from: DaveMMR on September 11, 2007, 09:39:23 pm ---I have zero.  Escape and Pause are handled through shifting...

--- End quote ---

I agree with having few or no admin buttons.  How often do you really need them anyway?  Can't your front end be configured to use P1 start as game select?  For escape, shifting is the only way in my opinion.  Enter is easily and intuitively handled as shift + joy left. Tab as shift + joy right.

Having a single button exit the game is going to be a sure source of frusteration (as is the start button on pinball machines when the kids hit it in the middle of your best game :angry:).

I do have a pause button though.  For the kids it makes it easy when they are deciding what airplanes to pick in the schmups games.  Also very handy for those "potty" breaks.  They don't need to shout "DAD! PAUSE THE GAME FOR ME!!!"

Mark
Chris:

--- Quote from: beernut on September 12, 2007, 01:23:26 pm ---Having a single button exit the game is going to be a sure source of frusteration (as is the start button on pinball machines when the kids hit it in the middle of your best game :angry:).

--- End quote ---
Happ has buttons with a raised bezel that are harder to accidentally push that could be a perfect solution for this.

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