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| pboreham:
On my CP, I dont have a dedicated 'Enter' button (admin buttons are "QUIT", "MENU" and "PAUSE"). What sort of button can I map to ENTER, but not have it interfere with the game when playing? Thanks! |
| Green Giant:
What frontend are you using. You can generally assign any button to enter/select game. I have mine set to player1_button1. Having a dedicated "enter" is not necessary. If you are deadset on assigning a button to "enter", then just make sure there are no buttons in mame that use enter as a command. Even if you are smashing enter over and over, it won't matter to mame. |
| u_rebelscum:
If you're talking about mame's "enter", think "mame's UI_Select". Hotrod, xarcade & others map player1 button1 to UI_Select, and don't have a button outputing a keyboard enter. Edit: As Green said, FEs are a little different, but might be treated the same. |
| brock.sampson:
I have a dedicated shazam (shift) button on my cp. On mine shazam + player1 button 0 is enter. If you don't want to put another admin button on top of the cp maybe you could hide one and wire it up to shazam? Or you could try one of these shazam adapters http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_80&products_id=203 |
| Xam:
--- Quote from: brock.sampson on September 06, 2007, 02:46:30 pm ---I have a dedicated shazam (shift) button on my cp. On mine shazam + player1 button 0 is enter. If you don't want to put another admin button on top of the cp maybe you could hide one and wire it up to shazam? Or you could try one of these shazam adapters http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_80&products_id=203 --- End quote --- That's how mine works shazzam and PLY1 button 1. Xam |
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