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| bluevolume:
Here's today's update. I moved the admin buttons out, and have pretty much cleared the path in front of the trackball. I also updated the shapes of the admin buttons to reflect the illuminated buttons I'll actually use (didnt' update the part numbers though). And I updated the labels on the joys. |
| RobotronNut:
sorry i'm a little late to the discussion here... i like your careful thinking about all this. one thing that is very important to me, which i don't often hear talked about, is where you stand when you're playing any given game. i planned my panel so that a single user is almost always centered. on your panel, you'll be centered when playing trackball and 8-way games (use left-hand stick and right-hand buttons; works great), but a right-handed person will be standing over to the left when playing 4-way games. if 4-ways are not high priority to you, or you don't mind standing off-center, then what you have is fine. if you want to allow right-handers to be centered playing 4-ways, you could: * move the 4-way to the far upper right (and optionally add a spinner in the upper left), or * keep it where it is (for leftys) and add a second 4-way in the upper right, wired in parallel. btw, i would lose the 3-button arc above the right-hand joystick. you won't be able to use them without hitting the joystick, and you don't need them anyway. your panel is small enough, that anything you could have done with those 3 buttons could be done just as well with the buttons in the right-hand fighter group. |
| bluevolume:
Thanks for your input. You're right about the 3 buttons for the 4-way, they would be obstructed by the joystick directly below them. But using the buttons for the 2nd player won't work for me, it just feels to awkward. What I did was lose the 3rd button (from what people have said there aren't any 4-way games with three buttons anyway), and move the remaining two to the left. And I have now made these mouse buttons, instead of mirroring the P1 buttons. I was looking for a mouse button solution, and I think this is a good one. I will just re-map my 4-way games to use the mouse buttons. |
| bluevolume:
Posting my final design, this is the one that's going to production. Some minor changes, like making sure everything was lined up exactly. I also took the "curve" out of the button layout. After a lot of thought I decided that it could get confusing, especially if you are used to just using one or two fingers to hit all the buttons. This panel is going into my project SABRECADE. You can follow the progress here: http://forum.arcadecontrols.com/index.php?topic=70295.0 |
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