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Help designing first control panel
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bluevolume:
I think I've minimized the joystick problem.  Any of the hard shots are going to be straight ahead, given that you can "turn" the golfer before your drive.  The angled shots are going to be more precise and you hand should travel off of the trackball very far.

I'm going to reposition the admin buttons.  Look for a 1.6 design later today.
Kaytrim:

--- Quote from: XyloSesame on September 20, 2007, 10:55:51 am ---
--- Quote from: Kaytrim on September 20, 2007, 10:46:24 am ---If that is the case you can use a Forster bit and drill a recess for them.  That way they are out of the way to some extent and out of the reach of some small watchers who will want to press buttons to join the fun.

--- End quote ---
Oooo recessed buttons! I've never thought of that... Do you happen to know of a CP shot that uses this? There's about a .15 rounded bezel on most buttons; how would that look when recessed?

--- End quote ---

Follow the link in my sig to my Kustom Sticks and you will see some recessed buttons on the face of the boxes.
XyloSesame:

--- Quote from: Kaytrim on September 20, 2007, 12:47:05 pm ---Follow the link in my sig to my Kustom Sticks and you will see some recessed buttons on the face of the boxes.

--- End quote ---
Thanks for the heads-up, Kaytrim. I've actually followed the Kustom thread pretty closely, but was always so taken with the artwork, polishes, and layouts, I never noticed the recessed buttons on the front...
u_rebelscum:

--- Quote from: Katana Man on September 07, 2007, 05:34:49 pm ---One thing to consider, I've never seen any 6 button arcades where the joystick was below the middle point of the buttons.  Most are at the middle point or even higher with the top row of buttons.   Since I was a big Street Fighter player, I made mine match the top row since most Street Fighters were this way.

--- End quote ---

I have to disagree with the "most common SF button/joystick location", partially.

- Dedicated SF panels had the joy midway between the buttons. 
- The template and CPO that came with kits had the same mid position. 
- However, a lot of cabs were converted.  Many of CPs that were converted had 2-3 buttons already drilled, and usually they were level with the joystick; with these CPs buttons 4-6 were just added below the holes already in the panel.

So if most of the cabs in your area had converted CPs, okay, your statement about SF could be true in your area.  However, "real" (aka dedicated ;)) SF CPs had the joy in the mid position.


My biggest problem with the hotrod and x-arcade (not the tank model) CPs are that the joy is level with the top buttons.  It puts the lower buttons far too low to me.  [shrug] Just my opinion, though.

Sorry for the OT (and late at that) post. :-\
leapinlew:

--- Quote from: bluevolume on September 20, 2007, 10:58:47 am ---I think I've minimized the joystick problem.  Any of the hard shots are going to be straight ahead, given that you can "turn" the golfer before your drive.  The angled shots are going to be more precise and you hand should travel off of the trackball very far.

I'm going to reposition the admin buttons.  Look for a 1.6 design later today.

--- End quote ---

Most of our injuries occur with World Class Bowling where people crank the ball at an angle for the hook. I've had several people (mainly the guys) slam their hand on the 2nd player joystick, people hit the dedicated pause and quit buttons all the time and 1 guy managed to hit the speaker grill so hard it drew blood. I would change my CP by putting the trackball further up on the CP, have nothing (even buttons) anywhere in front of the trackball and allowing more space between the joystick and the ball.



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