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LEDBlinky Animation Editor (Beta v1.0.0.1)
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arzoo:

--- Quote from: pod on September 16, 2007, 05:18:28 pm ---Hi Arzoo, here's a very poor video of a couple of my animations using ramps. I'll try to get some better captures from a different cam. Mine does a very bad job of capturing the low intensity buttons (looks like the pwm freq on the led wiz is so low my cam captures it as flickering, it looks much better in person). Anyway, maybe it gives you some idea of how I'm using the animation editor with ramps.



Something else I noticed, there doesn't seem to be a way to adjust the individual ramps on an RGB led, so it always shows ramp effects as white. Playing around with the ledwiz taskbar control and experimenting with different RGB values with various ramps/intensities allows for some kindof cool color effects. Maybe I could achieve this by adding three separate leds in the layout instead of the single RGB to get this type of effect?

--- End quote ---
You're correct; the animation editor assigns the same ramp value to all three ports for RGBs. For now, you'll have to update the xml file manually to set the ports individually. I'll try to enhance the ramp features in a future update.

By the way, I think your cp with the animation looks really cool!
lettuce:
Can this latest version flash the player start buttons on a credit insert yet??
pod:

--- Quote from: arzoo on September 17, 2007, 08:13:02 am ---
--- Quote from: pod on September 16, 2007, 05:18:28 pm ---Hi Arzoo, here's a very poor video of a couple of my animations using ramps. I'll try to get some better captures from a different cam. Mine does a very bad job of capturing the low intensity buttons (looks like the pwm freq on the led wiz is so low my cam captures it as flickering, it looks much better in person). Anyway, maybe it gives you some idea of how I'm using the animation editor with ramps.



Something else I noticed, there doesn't seem to be a way to adjust the individual ramps on an RGB led, so it always shows ramp effects as white. Playing around with the ledwiz taskbar control and experimenting with different RGB values with various ramps/intensities allows for some kindof cool color effects. Maybe I could achieve this by adding three separate leds in the layout instead of the single RGB to get this type of effect?

--- End quote ---
You're correct; the animation editor assigns the same ramp value to all three ports for RGBs. For now, you'll have to update the xml file manually to set the ports individually. I'll try to enhance the ramp features in a future update.

By the way, I think your cp with the animation looks really cool!


--- End quote ---

Thanks Arzoo.
arzoo:

--- Quote from: lettuce on September 17, 2007, 01:32:39 pm ---Can this latest version flash the player start buttons on a credit insert yet??

--- End quote ---
As it stands, that would be a difficult feature to add. The mame output system does not support any type of coin indicator - this is by design. So the only way I see to do this would be for some app to sit in memory and monitor the keys pressed while mame is running. I believe that J5 can do this, but I could be wrong here. Anyway, using mame's output system, I've added a 'Pause' feature to LEDBlinky (not yet released), but unless the devs add a 'Coin' event to mame's output messages, I doubt I'll be adding a credit-blink feature. That's not to say it isn't a cool idea, just a pain to implement.
Green Giant:
Would it be easier to add an option to flash a button whenever the coin is pressed?  If it is easier to have it running all the time it shouldn't matter.

No telling if and when the mame devs will add that, so why not use the only method that would work right now.
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