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Author Topic: Namco Machine Gun mode with Aimtrack  (Read 3909 times)

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epicfatigue

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Namco Machine Gun mode with Aimtrack
« on: March 03, 2013, 08:13:45 pm »
Hey All,

Here is a sneak peak of my Arcade machine i have been working on for some time.



Its a Namco Recoil gun using Andy Wayne Aim-track modified which a machine gun setting !

chopperthedog

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Re: Namco Machine Gun mode with Aimtrack
« Reply #1 on: March 03, 2013, 08:18:53 pm »
Soooooooo, care to elaborate on the machine gun circuitry?



good day.

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #2 on: March 03, 2013, 08:22:27 pm »
Still needs some fine tuning but sure i will post a DIY for those if they want ?

Didn't know if there would be any interest

wetwaterwalker

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Re: Namco Machine Gun mode with Aimtrack
« Reply #3 on: March 03, 2013, 09:44:06 pm »
Yes! Please with the DIY

Endprodukt

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AW: Namco Machine Gun mode with Aimtrack
« Reply #4 on: March 04, 2013, 07:32:06 am »
Aaaah want want!  I've got two namco guns... Would love to mod them for mg effect

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #5 on: March 04, 2013, 06:30:37 pm »
Also people please note,

This is not just triggering the solenoid it is actually firing for you so it will work for any application :)   

Endprodukt

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AW: Namco Machine Gun mode with Aimtrack
« Reply #6 on: March 04, 2013, 07:36:41 pm »
Is it still only
Working while shooting on screen?
« Last Edit: March 04, 2013, 07:43:16 pm by Endprodukt »

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #7 on: March 04, 2013, 07:40:35 pm »
Yes, it will only function when you are shooting at the screen, outside of the screen is reload (right click).

Think of it as no change at all the the aimtrack.

When you turn on this mode it jumps in between the aimtrack and the microswitch, when you turn it off it acts as normal.

Endprodukt

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AW: Namco Machine Gun mode with Aimtrack
« Reply #8 on: March 04, 2013, 07:46:48 pm »
Wish there would be an output from the games that will stop the solenoid as soon as your out of bullets. Haha, me and my friends keep shooting all the time while the game us yelling at you to reload. :) is the pcb just between the recoil output of the aimtrak and the transistor that drives the solenoid?

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #9 on: March 04, 2013, 08:37:49 pm »
Nope :) much more in it then that, you could make it stop firing when you run out of bullets and i am working on that,
But i cant see myself getting the time to finish that project any time soon.

Got to much on my plate.

The diagram will be up soon once i finish it will be in a week or so as i dont have time till then to even look at it!

So stay  tuned!

Endprodukt

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AW: Namco Machine Gun mode with Aimtrack
« Reply #10 on: March 05, 2013, 08:07:43 am »
We would need to figure out the recoil outputs of the games right? With mame we could do that with Howards mame hooker. With Sega model 2 I'm not sure. If I can contribute somehow let me know!

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #11 on: March 05, 2013, 05:44:16 pm »
Shall do i am currently working on another project,

Its for the coin counter i want it to increment when coins are pushed into the slots a swell as the shortcut shift button on the control panel 

yaksplat

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Re: Namco Machine Gun mode with Aimtrack
« Reply #12 on: March 06, 2013, 01:02:07 pm »
This looks amazing.  Keep up the good work.
Check out my current 3 machine build:
http://yaksplat.wordpress.com

Custom Control Panels: http://forum.arcadecontrols.com/index.php?topic=121245

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #13 on: March 12, 2013, 07:25:58 am »
Almost done guys the schematic is comming soon still need more testing.

Hey Guys here is a better demo of the guns.

Semi Automatic and Full Auto


yaksplat

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Re: Namco Machine Gun mode with Aimtrack
« Reply #14 on: March 12, 2013, 09:39:12 am »
That is just awesome.  Time to plan on acquiring materials for another project.
Check out my current 3 machine build:
http://yaksplat.wordpress.com

Custom Control Panels: http://forum.arcadecontrols.com/index.php?topic=121245

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #15 on: March 12, 2013, 05:09:35 pm »
thanks ill have a printed PCB soon, will be SMD should get it nice and small as this is just a proto-type.

Endprodukt

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AW: Namco Machine Gun mode with Aimtrack
« Reply #16 on: March 12, 2013, 07:17:42 pm »
Sell them :)

epicfatigue

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Re: AW: Namco Machine Gun mode with Aimtrack
« Reply #17 on: March 12, 2013, 09:02:36 pm »
Sell them :)

Would be a very limited Market who would actually buy them ?

Wouldn't be worth me selling them

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #18 on: March 13, 2013, 12:43:58 am »
Hey All i have finished the schematic you can view it in my project thread here.

http://forum.arcadecontrols.com/index.php/topic,131026.0.html



epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #19 on: April 18, 2013, 03:00:16 am »
Hello everyone, i have had alot of interest on these and some people no confident to make them,
I am currently making them for cost for people.

Happy to do so in my own time.

PM me if you are interested 

sublimejhn

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Re: Namco Machine Gun mode with Aimtrack
« Reply #20 on: April 18, 2013, 04:17:39 am »
Price?

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #21 on: April 28, 2013, 08:21:32 pm »
Hey everyone,

Here is what you get in the kit.
Its very simple comes with a wiring diagram, this offers recoil as well as semi automatic and full automatic
The modes are controlled via a toggle switch (not included) reason being is everyone is different and my mounting option might not suit you.
Its made on a simple vera board to keep costs down and to keep it small.
All units are hand built by me and tested before they ship out.

I dont make a profit on these its my contribution to the arcade community, its first in best dressed and at my own time.
The kit requires a small amount of soldering, and at this stage requires a Aim-track mo-dual for recoil

You pay shipping and parts of course.

You get the Unit Rapidfire/recoil.
Wiring diagram.

Q: What else will this unit work on?
A: The Small PCB will work on anything micro-switch, but only per button, so if you want a button to have the ability to be rapid fire it can be done.
 
Q: How does it work?
A: It is a very simple timing circuit, it charges a small capacitor that pulls the Transistor low (sends a ground signal) its rock solid and reliable its commonly used in high end gaming equipment.   

Q:I don't like the trimming of your recoil speed can i change it?
A: Its programmed to be an exact replicator of time crisis two machine gun mode, yes you can change it my prototype had a trim pot installed which allowed me to tune it to where i wanted it, its a very simple mod.

I am not always on this site as frequently as i would like to be, you can contact me more promptly from my website.
Its still under contrustion but i have left the contact section open for you all.
www.retromods.com.au






« Last Edit: April 28, 2013, 08:29:38 pm by epicfatigue »

retrostark

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Re: Namco Machine Gun mode with Aimtrack
« Reply #22 on: April 28, 2013, 08:48:06 pm »
looking awesome can't wait to see more as you progress.
Indie Dev/Custom Arcade Cabinet Hobbyist

epicfatigue

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Re: Namco Machine Gun mode with Aimtrack
« Reply #23 on: April 28, 2013, 09:08:34 pm »
yeah soon i will build a new modal that will work for all guns, and hope to implement a feature if you run out of bullets the gun will not fire.
See how i go on time got to many projects on!

trying to finish my own cab