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So Whats Better On a CTR TV Act Labs or LCD TopGun?
brandon:
Do the Act Lab guns track in real time for games like Terminator 2? The old ones would only update the cursor with each trigger press.. sort of sucks for T2 or operation Wolf..
ahofle:
--- Quote from: brandon on November 25, 2007, 09:54:54 pm ---Do the Act Lab guns track in real time for games like Terminator 2? The old ones would only update the cursor with each trigger press.. sort of sucks for T2 or operation Wolf..
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No, but then again those weren't light gun games.
brandon:
--- Quote from: ahofle on November 25, 2007, 10:13:22 pm ---
--- Quote from: brandon on November 25, 2007, 09:54:54 pm ---Do the Act Lab guns track in real time for games like Terminator 2? The old ones would only update the cursor with each trigger press.. sort of sucks for T2 or operation Wolf..
--- End quote ---
No, but then again those weren't light gun games.
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Thats true,,, but the Guncons track in realtime whether you have the trigger pressed or not. I'm assuming that the Topguns do this as well since they are guncon compatible. A review on IGN.com makes me wonder though..
--- Quote ---An even bigger problem in Time Crisis III was the fact that there was some sort of sync issue between the gun and the game. Crisis Zone is based upon machine guns in full auto, while the TopGun naturally shoots single shots.We switched the gun to full auto mode[...]the game only seemed to register hits about 25% of the time, spaced apart about equally to the TopGun's recoil action.[...] we couldn't pull the trigger fast enough to work with the machinegun mechanic that the game is based upon[...] which left the game somewhat unplayable.
Single shot games like House of the Dead III and Time Crisis II were fine, though we also discovered that after a solid half hour of blasting, the recoil slide is prone to getting a little stuck and not completing its motion. When this happens the gun shoots at a slower pace. Pulling the slide back manually made it work perfectly once again. At first we figured we'd be able to burn the recoil mechanic out within a few days, but after the better part of a week it's still going strong. It is true that small motors and solenoids don't last forever, so it may be a problem down the road. We'll update if ours breaks.
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sounds like the actual 'trigger' is inside of the slide mechanism. when you press the trigger it activates the slide which then slides back and hits a switch internally which send the trigger pull to the game. I guess that's how the keep everything in sync with the feedback... strange..
http://gear.ign.com/articles/689/689009p1.html
steveh:
With house of the dead heading to the wii http://kotaku.com/gaming/zombies/sega-confirms-house-of-the-dead-wii-collection-323926.php
and games like ghost squad, and resident evil umbrella chronicals. i think we are seeing the "reinvention" of the lightgun on the wii. i have picked up one of the newly released zappers, and although it seams a little clunky (there should be a handgun model, it works great.
This gives me even more certainty that wii-motes with the proper drivers (since they are blue tooth) will work fantastically on the pc for these types of games... ill have to do some research and see if the wii-mote drivers are available yet.
But on the other hand, If they keep releasing these games on the wii... i might not need to get one setup in the arcade.
brandon:
true.. and there are other 3rd party gun shells for the wii remote that are handgun shaped.. and of course since the wii uses a sensor bar perhaps the Wii could be connected to an arcade monitor? not sure if it has RGB out or not.. hopefully it does