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Yet another control panel critique
vorghagen:
In the process of building my first MAME cabinet, based around Ultimate Arcade II plans. I've used a big piece of cardboard for a control panel mockup: 4 players, Omnistick & 6 buttons each, 4 start buttons, no coin buttons as I'm going the coin door route.
Does anything stand out as needing adjustment?
Thanks in advance.
leapinlew:
Whats the point of buttons 5 and 6 for players 3 and 4?
Are joystick 3 and 4 angled towards the screen? If so, is that what you want? You won't be able to play 2 player smash tv or total carnage with that setup.
With that much CP space - you may want to consider a few admin buttons - at least coin buttons. Chucking quarters into the machine loses it's charm after a while. People just want to open the thing up and get their quarters out to put back in.
You really should get a trackball - thats where the most fun games I have are.
More Cowbell:
Nice start. Seems like a lot of wasted space in the middle there. Also, has it been established whether any 4-player games need six buttons? I don't believe player 3 and 4 will ever need all of the buttons.
More Cowbell:
Dammit Lew! You took all of my suggestions. :hissy:
vorghagen:
OK, first, the buttons.
I thought I'd put 6 buttons for all players just to look consistent but the more I think about it....... no. Guess I'll take those four extra buttons and make them coin buttons next to the start buttons.
The two outside joysticks ARE angled toward the screen. Hadn't thought about Smash Bros, Karate Champ etc. I'll look into that.
Trackball is something I definately want to add (hence all the extra space). Would you suggest dead centre of panel or slightly to the left between the centre two joysticks?
Thanks heaps for the pointers, luckily it's only cardboard so far.