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| button layout and shift button question |
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| superbigjay:
For the shift button. It might depend on the KB encodre you're using. In my case, I'm using a Keywiz, which has a dedicated "shift" button (shazam) You can mount that ---steaming pile of meadow muffin--- button on your CP or visible if required.... Good luck with your project Jay :cheers: |
| BORIStheBLADE:
I'm going with the I-pac, but thanks for the heads up. |
| Aurich:
I recommend a dedicated shift button. I've done it both ways, and I won't ever go without one again. Using Player1 Start is a real pain when you're actually playing a game with a second player and you accidentally trigger something in the heat of people banging buttons. |
| Apollo:
--- Quote from: Aurich on August 26, 2007, 07:15:31 pm ---I recommend a dedicated shift button. I've done it both ways, and I won't ever go without one again. Using Player1 Start is a real pain when you're actually playing a game with a second player and you accidentally trigger something in the heat of people banging buttons. --- End quote --- Agreed, I lost count of the number of times my brother-in-law reset the game in the middle of a hardcore bomberman world seesion by pressing p2 when i was pushing p1 |
| xmenxmen:
I don't like the shift button. You can still have a decently clean setup without it. Beside the 6 or 7 button plus p1+2, why not just have a quit and pause button in the middle. Still nice and clean and you don't have to remember all those key combination. And a added bonus, some also have 2 additional button for emu and list. And if you got kids, you might want to hide the quit button somewhere else, like the top of the cab. I prefer convenience. Take a look in the cp database and you will notice tons of nice and clean cp with the above extra buttons mention. |
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