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How necessary is a 49 way joystick?

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GregorDV:

As in all things, if you can't make a decision, choose "All of the above."

I'm trying my hand at a version of Doc's Modular Panel:
http://www.beersmith.com/mame/controls.htm

The joysticks just pop in and out (plugging in a "network cable" RJ45).  That way, you can have your dedicated Q-Bert, a spinner, an 8 way and a 4 way, etc., and your control panel is always nice and clean.  It's a pretty elegant solution.


Neverending Project:


--- Quote from: u_rebelscum on August 23, 2007, 01:33:34 pm ---...

* Mame now can basically do what u360 does, but in software; both can convert analog signals to 8, 4, 4 diagonal, & etc digital with 9x9 grids.  The biggest differences are with mame the 9x9 map works with any analog stick but is the same for every stick, while u360 the 9x9 map can be different per each u360 stick and can work in any app that reads joystick inputs.
...
--- End quote ---
So will MAME retain the conversion settings for each ROM? In other words, if you have an analog joystick and you set MAME to map the diagonals for something like Q-Bert, will those settings only be for Q-Bert?

I am really trying to understand the u360, and the difference between a 49-way. I do understand the u360 allows maps, and can be applied on-the-fly from a front-end or a CLI. And I also understand that the u360 can have a different map applied to each joy on the cabinet. But after reading pages upon pages of u360 posts, I am getting confused (again).

For example, the original Sinistar had a 49-way?  How does this compare to an analog?

Edit: I just found yet another post (http://forum.arcadecontrols.com/index.php?topic=68066.0) that answers my 49-way vs. analog question.

KenToad:

I have 49 way joysticks with upgraded grommets and GPWiz 49's and that setup works really well with my older version (.87, I believe) of our favorite emu.  I have also found that they work really well with emulated N64.  I actually enjoy playing Mario 64 more with my 49 way than with the original thumbstick.  Naturally, it's also really good for PC platformers and perfect for the games that U_RebelScum listed.  The diagonal mode is good for Q-Bert, but definitely feels different than the original controls.  All the modes work well, as advertised.  It comes down to whether or not you like the feel of the joystick.

u_rebelscum:


--- Quote from: Neverending Project on October 04, 2007, 02:36:51 am ---
--- Quote from: u_rebelscum on August 23, 2007, 01:33:34 pm ---...Mame now can basically do what u360 does, but in software
...
--- End quote ---
So will MAME retain the conversion settings for each ROM? In other words, if you have an analog joystick and you set MAME to map the diagonals for something like Q-Bert, will those settings only be for Q-Bert?

--- End quote ---

Mame already has a few default maps: 8-way, 4-way, & 4-way diagonal (aka qbert), and switches between them automatically if you don't specify your own map.  Try the automatic maps and see if you like them before making your own.  If you like them, you don't need to do any setup besides setting the u360 in analog mode and enabling joysticks and making sure mame is using the right joystick, the last two you'd have to do any way you run it).

If you decide to make your own maps, you have to make a game specific ini file.  I'd just put one line with just the joystick_map option in those files.  Once done, mame "remembers". ;)

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