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| xmenxmen:
Are there really any 3 to 4 player games that used for than 3 buttons. I have mine with 4 button on the 3/4 player and end up using the 4th button as coin button instead. Still have not ran into a single game (that we played) that required more than 3 buttons. Don't forget that you will need 4 seperate coin button, unless u use a 4 slot coin door. It's a requirement in most mutiplayer games. If you need to, steal some ideal from slikstick.....to get an idea where to go... |
| Trebeck:
A great thing to do is to get you and 3 buddies to stand in front of your board and then pretend to play and have everyone switch positions. Draw out the sticks and buttons positions as they stand there. I found that elbow room was the thing that designed my (to be built) 4 player top. If you can place the board on an existing cab, that works even better because everyone can see the screen angle. Elbow bashing is inevitable, but at least you can be comfortable. -Beck |
| Malenko:
I'll never really get the need for more then 7 buttons for players 1 and 2 (unless you're running a playstation EMU) and players 3 and 4 dont need more then 4 buttons. Its more common to find the start buttons all in a row along the top along with either coin buttons or coin mechs. Your buttons are FAR too spaced out I've attached (again) my favorite rough sketch of my CP (just 1 player) |
| javeryh:
Make a cardboard mock-up before cutting the wood. It will help you get a feel for things. I go with 1-3/8" center-to-center for my buttons which leaves about 1/8" between button bezels (I like them close, I guess). Also, 52" just seems huge to me but I guess you need the space for 4 people. I'm working on a 34" wide CP layout and it seems big... |
| Chris2:
I read your advice and modified my design. I was going to use 8 buttons for various emulation until I realized there was nothing I wanted to emulate on other systems. So, I moved the 8th button next to the start button, designating it a coin button. I kept the hybrid Neo Geo/Street Fighter hybrid, though I'm thinking of moving the middle row of buttons up half an inch, making the setup more ergonomic. The reason I put 6 buttons on each set is because Mugen, not only being four player, also uses the 6 button Street Fighter layout. Now then, here's a picture of the current design. I'm planning to cut off the corners, after sitting there myself and realizing the potential pain involved. |
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