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New Fighter thread - that other one is just too brutal

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specfire:

Been gone for a long time, returned a few weeks ago but have only been lurking until now.

<edit> So which fighter is best (including MK and SF.)  and which are most accessible to fighting game noobs (like me.)  I vote Tekken 2 or 3 based on all of 60 min spent on fighting games.  :D </edit>

I was following the other fighter thread http://forum.arcadecontrols.com/index.php?topic=70147.0 but it is a train wreck and has been completely hijacked.

Personally, I have never liked fighters and was usually inclined along CheffoJeffo's opinion of them, but was curious to read that thread to see if there were any games I was missing out on.

RayB mentioned Tekken 1/2, so I tried those out.  I REALLY enjoyed them.  For me, the controls on this game are everything: One button for each limb is fantastic.

So what are the differences between Tekken2 and Tekken3 (other than better graphics) and which of those two games is better? 

BTW, MAMEinfo lists Tekken3 as having 6 buttons but as far as I can tell it only has 4; am I missing something here?  ( I have been playing it in ZiNc as my computer is too slow for MAME.)

spec


Bleagh:

Tekken 3 adds sidestepping for all chars, more reversals, and is generally faster among other things.

Tekken 3 only uses 4 buttons, but in the input test menu 6 buttons are displayed.  Button 3 from the jamma harness is unused but you can still make sure it is connected properly through tekken3's input test.  Buttons 4 and 5 come from the kick harness. 

I'm not sure about the sixth button, never had six buttons hooked up when I was in that menu.

Go into service mode, you'll see what I mean.

specfire:

Thanks for the info on Tekken.  I just edited my first post because I realized that I forgot to ask the main question from the other thread.

spec

Crowquill:

Tekken 1 and 2 are good but 3 was where the game series really took off IMHO. I still prefer the Soul Calibur games, though. Like Tekken's special moves, SC's are usually an order of button presses using one move to follow up the last. SC also lets you move freely in three dimensions at all times. You also might check out Soul Edge/Blade. It's technically the first in the series, but it plays a lot more like Tekken. It also has a meter so that if you block too much or use special attacks too much you'll break your sword and have to fight without it.

One thing that turned me off of picking up a lot of fighting games was the long list of moves for each character. For pretty much all of the Capcom and SNK games they usually fall into one of three categories:

1. Quarter-circle/half-circle forward (rotate from down or back to forward) and then press a button
2. "Dragon Punch" (press forward, then immediately down and rotate to foward followed by a button press)
3. Charge moves (hold back or down for a second or so and then press the opposite direction and a button)

If you just try these motions with a variety of punch and kick buttons you'll pretty much find all of the moves for each character.

Malenko:

Tekken 3 and Tekken Tag were my fave tekkens to play (tekken Tag is basically Tekken Trilogy with tagging in and out).

When it comes to 3D games, Soul Blade will always hold a soft spot in my heart, it was a SUPER amazing game especially considering when it came it.

For me it always seems that fighters with multiple sequels that one of the middle games is "best" Street Fighter II:CE, Mortal Kombat II, Street Fighter Alpha 2, Tekken 3, etc.

I am a little surprised no one has come forth defending crap like Tattoo Assassins. I had fun playing Time Killers as Mantazz and Rancid, but damn if death isnt near impossible to beat.

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