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| genesim:
The rest of us being what...this little community? MK outsold SFII then, and it has become a much bigger franchise now. As for me bieng "hung up" on charge moves...no I was referring to the SPEED of gameplay. Did you miss this? Perhaps you need to do some more research. Go back and read really close. As for anyone being able to play with anyone because of not having crappy slow down moves, that is again something you cannot grasp. It is because they are so close that it makes it all the more difficult to master one character over another. |
| leapinlew:
--- Quote from: genesim on August 17, 2007, 01:37:21 am ---The rest of us being what...this little community? --- End quote --- Yes. --- Quote from: genesim on August 17, 2007, 01:37:21 am ---MK outsold SFII then, and it has become a much bigger franchise now. --- End quote --- Prove it and then tell me how that matters. --- Quote from: genesim on August 17, 2007, 01:37:21 am ---As for me bieng "hung up" on charge moves...no I was referring to the SPEED of gameplay. Did you miss this? Perhaps you need to do some more research. Go back and read really close. --- End quote --- I dare you to find quicker MK kills than what you saw in that youtube clip. Double dog dare you. Since I know you won't find one - please explain to the rest of us who cannot grasp what "Faster" gameplay is. --- Quote from: genesim on August 17, 2007, 01:37:21 am ---As for anyone being able to play with anyone because of not having crappy slow down moves, that is again something you cannot grasp. It is because they are so close that it makes it all the more difficult to master one character over another. --- End quote --- English please. |
| genesim:
What I was trying to say, because I was typing fast and had to get back to work is that the characters are way more balanced in MK. First of all, talk about broke, how can you compare someone that has to charge with a projectile over someone that can shoot them off at will??? MK has none of this. Each player has their advantage, but at least it isn't overwhelming. Here is a pattern. Ryu fireballs over and over and if a person comes in close..rising upper. This makes it so unfair for anyone that wants to be even semi agressive. No wonder they toned down the damage in later revisions....or I mean GAMES. Or how about being able to sit back and block for eternity because of course blocking has no penalty. Then if your opponent is using Blanka when someone is close..just get shocked when you come in to relieve yourself of the boring gameplay. Then there is the problem with exactly which SFII you are talking about. Gee such a perfect game that you have how many different versions that change integral gameplay??? What do you got....champion, turbo, turbo x, Super, super turbo....super duper. PLEASE. SFII has always been beta and has always been unbalanced. MK has sold more. This is easily proved by the amount of updates made to compete with the original! MK was a total landslide and brought on a slew of imitators...including the SFII updates to try to make the gameplay closer. Even the putrid SFII Movie arcade game tie-in tried to be Mortal Kombat...WRONGO! But of course all this is lost on a fanboy who would hug SFII no matter what evidence was presented before them. Funny how you mention not playing with certain people....gee I wonder why. Guess what, with MK, I can play with any character and get different elements of great gameplay. Johnny Cage's wider uppercut, Kano's crouching kick, Raiden's different jumpkick...etc. Each had subtle but equal advantages. Paper, Rock, Scissors. MK was superior in my opinion for several reasons. You had better bosses, better minigames, better easter eggs, better graphics, better prizes(such as fatalities and a great announcer) and lastly and most important BETTER BALANCED GAMEPLAY. The BYOAC has a bunch of SFII fans..so what? Gee and if they jumped off a cliff..... --- Quote --- I dare you to find quicker MK kills than what you saw in that youtube clip. Double dog dare you. Since I know you won't find one - please explain to the rest of us who cannot grasp what "Faster" gameplay is. --- End quote --- Uhh...faster gameplay doesn't equate to cheap unbalanced gameplay. My reference, which you have missed again, is in there being the opportunity to sit back and block to no end as well as moves taking longer because of charges. Getting a super dial a combo doesn't count. The difference with the theatrics of MK is that they wait till the end, not just some crap in the middle to relieve the player from actually using skill to PLAY the game. The race to get a gimmick super hurt the gameplay and made for the button mashing that came later. Hell I am a sucker for it, but I would never pass it off as Chess. :laugh2: |
| leapinlew:
so I took a look at your previous posts and it appears your pretty much a troll that likes to argue with anyone even when your 100% wrong. I wish I didn't get suckered into a trap. I should've know you were just looking to argue. I mean, who in the world would think MK is a more in depth game then SF? :laugh2: Well played - now back under the bridge. |
| jcoleman:
http://www.evo2k.com/ Hmm, I don't see a Mortal Kombat game listed in there. What I *do* see is SSF2T, along with SF3TT, MvC2, and CVS2. The fully evolved original, it's true sequal, and two spinoff games with similar gameplay styles. BTW, It ain't slow: "Matches in ST are shorter than matches in almost every other fighting game." (from the EVO2007 site) A Mortal Kombat fan is calling a component of SF2 gameplay gimmicky? Give me a break. This thread has been officially hijacked. Back to topic. The Virtua Fighter series is considered by many to be the king of the 3d hill, as far as depth goes. As far as graphics, I'd have to go with Soul Calibur 3, which still has some pretty deep gameplay. Tekken 5 is an excellent combination of the two. |
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