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Best Figher ever made???

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leapinlew:


--- Quote from: genesim on August 16, 2007, 06:54:02 pm ---I am going to random quote because this stuff is too funny to spend the energy to exploit.


--- Quote ---And then it turned into freeze-uppercut-jumpkick-slide-freeze-uppercut-jumpkick-slide-freeze-uppercut FLAWLESS VICTORY.
--- End quote ---

And what setting would that be....   Turn it up just a little and you might be suprised.    I have heard it all.   People say the A.I. was too cheap, now you see that it is too easy?

Though I honestly don't play MK for the single player.

BUT...I am going to play devil's advocate.    So you can beat the game with said combo, well don't do that then?   Just because there is an exploit to the game(which of course as I said before is not true), doesn't mean you have to take advantage.    Skill is knowing the weaknesses and choosing another way to win.


--- Quote ---Well, what killed MK1 was every match was Sub Zero vs Sub Zero
--- End quote ---

Again, I loved people like you.    So Sub Zero was a popular character so therefore MK was broken?

You start with this.   How do you prevent a juggle?   Don't get grabbed.    How do you fix a blocker?   Punish him to know end with sweeps and high attacks in random.

SFII huggers crack me up.   Balance ---my bottom---.    First off all the SubZero character exploit is a myth.    For me going to the arcades constantly, Scorpion was used alot more.    But to be honest there were lots of great players using multiple characters.    I remember seeing this guy who was a god with Sonya.   

Now on the other hand, how many Ryu/Ken/Dan/Akuma lovers are out there.   ::)   Talk about depth.    Can you say the same for MK in having so many characters that process that many similar moves?   

SFII was a slow game, even with turbo because you have two problems.   You have blocking used with "retreating" and you have special moves that need to be "charged".    There is no getting around this.     MK does not have this problem.  Dispute this fact.    Even every MK followup trounced SFII down to the latest masterpiece.   SFII is getting older by the minute, but there will always be the hangeron's.    Hell I like both, just not equally.

I for one never watched MK for just the fatalities.   I watched for good players vs player interaction.   I was there too.   Everyone has a preference, but I never would turn this into a SFII hating thread.    I only stated my preference.




--- End quote ---

Lots of problem here.

First, you didn't watch the video of "slow" street fighter that I posted. If so, you wouldn't still be saying how slow street fighter is. Therefore, you assertion that street fighter is a slow game is equal to you not knowing what your talking about.

Second, plenty of characters in the mortal kombat series require charge moves. Somehow in your eyes, this doesn't slow down MK any though.

Third, just because your not familiar with the Sub Zero exploit doesn't make it any less real. There was a bug in the first version of MK that allowed an sub zero to throw an opponent and freeze the opponent before he hit the ground. Repeat till dead. Why is this a big deal? Because ever since then - throwing isn't allowed. Thats why MK is broken.

You didn't address my "no throws" rule in MK.

MK is more for people who just want to press the right buttons in time (much like the Killer Instinct combos). SF is more about timing.

Don't get me wrong. Plenty of people love checkers. But to try to say Checkers has more depth than Chess is ridiculous. And I happen to like both games, I just know which game has more depth. I can understand people who like MK more - it takes better timing skill to play and pull off the moves in SF while almost anyone can do the moves in MK. I can do damn near every combo on the first 3 MK's.... nearly all my arcade friends could. Like I said, it's a patience game filled with blocks.

The Chugnut:

As much as I loved Mortal Kombat II, the MK series is far from the best fighter in my opinion.  :-\  There's no fluidity compared to other fighters. It's not just SF that beats it hands down either, there's a whole list. Like I said, I still love to boot up MKII every now and then and let the blood fly, but it definitely doesn't come out _even close_ the top of the best fighters.

Most mentionable that aren't part of the SF series:

Virtua Fighter 4: Evolution (I hated the Virtua Fighter series, but this... wow. Takes a while to get into, but sooooooo worth it!)
Super Smash Bros Melee
Marvel Vs Capcom 2
Tekken 3
Tekken 5: Dark Resurrection
The Last Blade 2
Soul Calibur II
Samurai Showdown 5 Special


Conclusion:
7 and a turnip.


Jedirampage:

Just the opinion of a simple Jedi but....


2D would be Marvel Vs Capcom 2,

3D would be Soul Caliber 2



RayB:

My favorite was Tekken I and II. I LOVE alternating the punch buttons to do left-right combos, and I prefer the "back to block" (like SF2).

I liked SF2 for the Super NES too.

Beyond that I lost interest when fighting games got so crazy I couldn't keep track of what's happening on screen (SF Alpha for example).


Crowquill:

34 replies and no-one has mentioned the Darkstalkers games?

-Gorgeous art by Bengus (at least the first 2)
-well-balanced gameplay
-a great variety of characters and fighting styles
-humor
-Chain combos are easy to execute, but can still be broken.
-EX and Super moves that are cool but don't kill your opponent (or you) in one attack.

Night Warriors (Part 2) is my personal favorite.

Other favorites:
Soul _______ - None have been bad.

Marvel vs. Capcom 2- Like all the VS games, button-mashing can prevail, but with 52 characters I still play this on my DC every now-and-then.

Street Fighter Alpha 2- Gorgeous art by Bengus, a great variety of characters, a complex fighting system that's not bogged down in options.

King of Fighters- I always thought Fatal Fury 2 was the first fighting game that was anywhere near SFII. As it's evolved into KOF, The rosters and variety of characters has improved dramatically. KOF'99 was the first cart I bought for my MVS.

I have never been a MK fan.



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