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The Death of Arcades
CheffoJeffo:
--- Quote from: Sir Auros on August 15, 2007, 10:17:45 pm ---Why are you speaking for him when he refuses to speak for himself?
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His posts speak for him just fine -- you are the one reading other meanings into them (BTW -- only he can tell us what he implied ... you can only report what you inferred, which was different from what I did, which should be reason enough to assume that things aren't as cut and dried as you make them out to be).
Or maybe he is afraid of post hell (I guess I am not).
Or maybe he doesn't spend all of his time here.
--- Quote from: Sir Auros on August 15, 2007, 10:17:45 pm ---Even with the sarcasm, he's implying that modern controls are overly difficult when they really shouldn't be if you're familiar with the joystick/button input configuration.
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Hey, I can play Defender and some of the control schemes for modern games confuse the bejeebus out of me.
I could learn, but why bother when I could just play ... Defender ?
;D
Sir Auros:
He responded before, so he had a chance to clear up my inferences. I don't like it when people cop-out on the opinion crutch rather than just explain themselves.
--- Quote ---Not really ... slow is starting a simple cab conversion project in 2004 and still not being done in 2007 ... oh wait ... maybe I am slow ...
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That, I really have to give to you. :angel:
PsychoAU:
--- Quote from: CheffoJeffo on August 15, 2007, 10:05:23 pm ---But, who said that ?
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All these people (including you)...
--- Quote from: ARTIFACT ---Wii Play is a counter-example of new generation games actually embracing some of these concepts from the old arcade-style games... where you can enjoy a 30 minutes game and don't need a PHD int he room to figure out how to work the controls.
--- End quote ---
--- Quote from: CheffoJeffo ---Artifact's comment about controls wasn't too far off the mark.
--- End quote ---
--- Quote from: jcoleman ---Back to the "modern games have too many buttons" argument...that is a 100% valid reason for disliking a game (or class of games).
--- End quote ---
--- Quote from: RandyT ---They are the same people who will pay the $75 for the latest title, and who will think nothing of learning complex control schemes that utilize every button on the gamepad (x2 because the left trigger is a toggle.)
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CheffoJeffo:
--- Quote from: PsychoAU on August 15, 2007, 10:39:41 pm ---
--- Quote from: CheffoJeffo on August 15, 2007, 10:05:23 pm ---But, who said that ?
--- End quote ---
All these people (including you)...
--- Quote from: ARTIFACT ---Wii Play is a counter-example of new generation games actually embracing some of these concepts from the old arcade-style games... where you can enjoy a 30 minutes game and don't need a PHD int he room to figure out how to work the controls.
--- End quote ---
--- Quote from: CheffoJeffo ---Artifact's comment about controls wasn't too far off the mark.
--- End quote ---
--- Quote from: jcoleman ---Back to the "modern games have too many buttons" argument...that is a 100% valid reason for disliking a game (or class of games).
--- End quote ---
--- Quote from: RandyT ---They are the same people who will pay the $75 for the latest title, and who will think nothing of learning complex control schemes that utilize every button on the gamepad (x2 because the left trigger is a toggle.)
--- End quote ---
--- End quote ---
I disagree ...
ARTIFACT said that the Wii is a situation where you can enjoy a 30 minute game without having to work to learn the controls. That is a very different thing from saying that people can't learn complicated controls.
Same reasoning applies to each of the quotes you provide...
My quote follows from the above ... since ARTIFACT didn't say what you attribute to him, my saying that his point has merit does not indicate that I said that people can't learn complicated controls (as I explained, I played F4.0 ... if you have ever played a game with more complicated controls, please let me know ... I know all about learning complicated controls).
jcoleman's quote indicates a preference (e.g. the use of the term disliking) for uncomplicated controls, not an inability to learn.
RandyT's quote explicitly states that the complex control schemes can be learned, so how are you attributing him with a "can't be learned" position ?
Sir Auros:
Can we all at least agree that the video was stupid?