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The Death of Arcades
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jcoleman:
The point he's trying to make is that not everyone is interested in playing games that come with required reading. 

As a software developer, one of the things I always have to keep in mind is that people don't like to read.  "Don't Make Me Read!" is a classic in the field.  Most people will not read, nor will they take the time to "figure it out."  If you can't design an interface that I can figure out without reading or asking "what do I do?" then you have failed in your human interface design.

One of the great things about classic arcade games is that they were easy to pick up and play.  If they weren't, no one would have played them.  Nintendo is bringing the genre back to its roots - simple, easy-to-pick up gameplay that doesn't require a steep learning curve.  Sure, there will always be a market for that, and I'll probably always be a part of that market...I'll always enjoy the simplicity of a game of Robotron or Pac-Man, too.  And nothing beats a great game of Defender, just to illustrate that classics could be complex, too. 

To each his own, right?

As for the production quality of that "podcast..."  Did anyone else get the impression that someone wrote the script and gave it to each of the talking heads to paraphrase in their own "hip" way, then edited it like they all were speaking off the cuff?  I found it a little cheesy - the Nintendo episode, more so.
Sir Auros:

--- Quote ---As a software developer, one of the things I always have to keep in mind is that people don't like to read.  "Don't Make Me Read!" is a classic in the field.  Most people will not read, nor will they take the time to "figure it out."  If you can't design an interface that I can figure out without reading or asking "what do I do?" then you have failed in your human interface design.

--- End quote ---

I'm guessing when you say you're a software developer, you're not referring to software in the form of games made in the past 10 years, since the manuals have only gotten smaller and smaller. Also, one of the main principles of modern game design (one that most games follow these days) is allowing the player to learn the controls in an organic manner. You don't just go into most games and have to "figure it out," or read the manual, because modern games teach you the controls in a way that even young children can learn. People who whine about modern games being only for the "hardcore," or to complex are just pulling a cop-out for their (to me) inexplicable inability to use a grand total of two more buttons than Street Fighter II.

The argument's totally ignorant bull****. I gotta hit the hay, but if anyone else wants to be indignant, feel free. Just remember to change your depends after you post your angry replies. ;)

EDIT - I will concede that modern games are more intimidating to non-gamers (ie-people who are being won over now by the Wii), but for anyone who has grown up with videogames and/or has played them before, it's a non-issue.
AMDman13:
If someone doesn't like more modern games then they just don't like them. You seem to like Transformers. Should I say that anyone who likes Transformers at age 25 is a retard..

The answer would be no. What ever floats your boat.  To each his/her own.
Sir Auros:

--- Quote from: marlborroman13 on August 14, 2007, 12:40:29 am ---If someone doesn't like more modern games then they just don't like them. You seem to like Transformers. Should I say that anyone who likes Transformers at age 25 is a retard..

The answer would be no. What ever floats your boat.  To each his/her own.

--- End quote ---

Poor analogy, but thanks for playing. If he said he didn't like modern games, I wouldn't have thought anything of it (I'm sure this board is full of people like that), but he wanted to trot out a tired old argument used by ignorant people. Also, I didn't say anything about people who don't like modern games, I said it about people who don't like them for a very particular, ignorant reason.
hillbilly:
Although the manuals in these newer games might be getting smaller i only ever seem to have the time to play through the 30min "training" in any of these new games before something else needs to be done around the house.

now not all newish games are bad this way I have a blast playing games like counterstrike where you can jump on for short periods.

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