| Main > Software Forum |
| I'm Getting Stuttering Sounds On Newer Mame Versions |
| (1/6) > >> |
| fjl:
:hissy: I usually skip a few versions of mame before trying out the new ones. Last version I tried that did not have a stuttering problem was 0.106 After that I tried MAME32 version 0.116 and some various versions of MAME 32 0.117 I even thought that perhaps it was because I was using the RAM hogging mame32 frontends. So I went with the regular mame and tried the latest version 0.118 The stuttering was not as bad... at first. It got worse as I continued playing. Why is this? Is my computer slow? Its a P4 3.0ghz with 1gb of ram. The games runs fine at their full speed actually its only the sound that is having a problem. Anyone else getting these problems? Or is it just me? :banghead: |
| draginit:
same thing happened to me when i went to 111 from 106 the damn stuttering sound. now heres the wierd part..i was using gameex FE. i tried everthing possible thing to figure it out...hell you'll see multiple posts from me in the gameex forum about it, then i switched FE's to Mala and for some wierd reason i havnt had any sound problems at all!!! so i dont know if that will help you or if actually switching was the fix, but my gaming experience has been way more enjoyable. good luck. |
| fjl:
I've just done some more investigating and realized that Mortal Kombat II runs so slow its unplayable. Both sound and framerates. And it seems to get worse with every newer version. The only version where the game runs at full speed is when I go back as far as mame32 0.64 which came out back in 2003 :o Am I doomed now to try and make a working cab cause apparently some of these games won't work on it. wtf? :hissy: :timebomb: :angry: |
| JoyMonkey:
Did you try playing around with the -audio_latency parameter in Mame? I've had similar problems when using recent versions of AdvMame on really old machines; usually bumping the latency around irons out any problems. Might be an easy fix for you, if that doesn't do it :dunno --- Quote from: windows.txt ----audio_latency This controls the amount of latency built into the audio streaming. By default MAME tries to keep the DirectSound audio buffer between 1/5 and 2/5 full. On some systems, this is pushing it too close to the edge, and you get poor sound sometimes. The latency parameter controls the lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5). Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and 3/5 full. If you crank it up to 4, you can definitely notice the lag. --- End quote --- |
| lettuce:
You havent by mistake enabled, 'triple buffering' or 'wait for v sync' etc??? |
| Navigation |
| Message Index |
| Next page |