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Author Topic: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP  (Read 59077 times)

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RandyT

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This is a barebones (edit - Ok, not so much anymore)  "light organ" application for the LED-Wiz and LED-Wiz+GP Lighting and output controllers.  The software will detect the number of units you have attached to the system.  The devices are toggled by clicking on the device numbers.  The beat detection I developed is pretty decent, but you may need to  do a little tweaking to get the effect you want.  Start with your wave output volume at about 80% then move the cyan, yellow and red sliders until you see something you like.  *update*  We're on v.05 now!  Get the new one for Delay and Decay sliders for LWA mode, ToolTip Help, a slightly nicer display, and the ability to save settings and run minimized at startup! :)

The "real time" effects are really intended for the full RGB ElectricICE 2 buttons, but a panel full of NovaGem2's or other mono colored lights, will still dance to the music.  The LWA file support, coupled with the Delay and Decay sliders, will open up things for mono-LED users quite a bit though.  I look forward to comments and videos :)

Features:

  • Make every light on your panel respond to music, sounds in video games, etc.
  • Supports up to 4 LED-Wiz or LED-Wiz+GP devices
  • 3 different effects based on custom beat detection algorithms.
  • Unlimited animation possibilities via LWA files.
  • Now even more stuff to tweak!

This version now includes a "Make Default" button and command line options as follows;

/hide = Minimize to the taskbar at start up.
/start = Start the lights using previously saved settings.


Click on the screencap to download it, unzip it onto a drive and run the executable from the folder it creates.

RandyT
« Last Edit: July 20, 2013, 06:39:48 pm by RandyT »

Kevin Mullins

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #1 on: August 02, 2007, 08:47:35 am »
That is so cool.... I can't count how many posts I've read asking about something like this.
Your work and support is truly appreciated.  :cheers:

(now go to bed)
Not a technician . . . . just a DIY'er.

BobA

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #2 on: August 02, 2007, 09:44:20 am »
Wow!   Great new app.  I think alot of people are looking for something just like this.   Thanks for the effort RandyT.  :applaud: :applaud:

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #3 on: August 02, 2007, 08:26:05 pm »
Randy - Nice job! Thanks so much.  Can't wait to try it out this weekend.

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #4 on: August 02, 2007, 08:52:33 pm »
Phew - I thought Randy had come out with another new device I will have to buy :P

LED marquee
LED buttons with graphic inserts
LEDWiz

Randy, keep up the good work  :cheers:

buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #5 on: August 03, 2007, 08:20:10 am »
OMG !!!!! Why do I have to be at work right this minute ??????

I will test this tonight and post my findings.

Buks

PS There must be some good karma floating round bgg at the moment as I had just posted sdome high praise on the ggg post (main forum). I think I'll praise Ultimarc too and see if they announce some new products !

Buks

EDIT : Saint - Shouldn't this be posted on the announcements page too ?
« Last Edit: August 03, 2007, 08:23:05 am by buks »

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #6 on: August 03, 2007, 12:27:26 pm »
If you've already downloaded this, go grab an update.   We're on 0.0.2 now :)

Do-nothing green slider has been ditched in favor of a cyan slider that does something.  The range on the sliders has been increased as well, which may give some better adjustment on some audio setups.

RandyT

buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #7 on: August 03, 2007, 02:32:09 pm »
 :(

I get the following error :

---------------------------
LuminAudio WIP
---------------------------
Failed to activate control 'VB.UserControl'.  This control may be incompatible with your application.  Make sure you are using the version of the control that was provided with your application.
---------------------------
OK   
---------------------------

I'll have a look on the web to see if its a common error. I'm pretty sure I've got .net 1 and 2 installed but I can't remember if I've installed any vb ocx type stuff.

Back soon !

Buks

EDIT : lol - I always do this ! I needed to register the supplied ocx :)

Just in case - open a command prompt and cd to the directory when the fancy-music-lights-thing is and type

regsvr32 ledwizm05.ocx

Trying it now.....
« Last Edit: August 03, 2007, 02:39:22 pm by buks »

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #8 on: August 03, 2007, 02:44:01 pm »

Hmm...were you running the executable from the same folder the OCX was in?


RandyT

buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #9 on: August 03, 2007, 03:00:07 pm »
yep - I usually test software extracted onto my desktop so it could have been something to do with the log file path (just a thought).

I've got the leds flashing but they flash regardless of music. Its a bit light still so theres no point in me trying to post a video.

Okay, I've moved the app to C:\LuminAudio_WIP and re-registered the ocx (I think it got confused as I'd moved it from where it was previously registered).

I start the app and click on the "1".

All but 2 of my buttons light. On full brightness.

I click on Start Output - all buttons start flashing in what could be a radom sequence (including the 2 buttons not lit from the previous step). All leds are very "dull".

Starting and stopping the music doesnt seem to make much difference - again its hard to see until it gets a bit darker in northern England !

I'm not running anything other than ms media player.

Any ideas ? Or can someone else post their experience ?

Buks

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #10 on: August 03, 2007, 03:06:25 pm »
Try going into the recording options for your audio card and make sure the source you want monitored is selected and that the volume is up.

Most sound cards nowadays will have a "what you hear" or "mixer" kind of control that acts as a Master for all inputs.  If yours has this, try selecting that one.

Also, make sure your WAVE playback volume is up!

RandyT
« Last Edit: August 03, 2007, 03:08:09 pm by RandyT »

buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #11 on: August 03, 2007, 03:15:50 pm »
Randy,

Checked the mixer and wave was almost 100%.

Not sure what "the source you want monitored" is ?

sorry to sound stupid !

Buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #12 on: August 03, 2007, 03:24:32 pm »
Just had a thought - I've got mala and the ledwiz plugin installed (the one by loadman and edge not ledblinky). That had a "register_ocx.exe" which I had to run - no idea what it registers though as its an exe. I wonder if that is interfering maybe ?

Buks

PS I'm not running mala while I'm doing this testing just to make that clear.
« Last Edit: August 03, 2007, 03:29:04 pm by buks »

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #13 on: August 03, 2007, 03:25:37 pm »
Not sure what "the source you want monitored" is ?

You have open up the mixer app, go to Options, and "Adjust volume for" -> Recording.  Then click OK.

Then the sliders all change to recording levels and have a checkbox  to enable them.  You need to have either the "What you hear" or "StereoMixer" or something like that to feed all input through the AudioMonitor.  Alternatively, you can limit it to WAVE, MIDI. MIC, ect. by selecting just that input.

RandyT
« Last Edit: August 03, 2007, 03:28:02 pm by RandyT »

buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #14 on: August 03, 2007, 03:37:04 pm »
Woot !!!!!!

Randy - you the man ! I have never seen that option before - I had to tick the "Wave output mix" option so that the mixer showed it. Then I upped the volume - nothing. Then I ticked the "Select" button and wow ! All lights full  brightness ! And they go off when the music stops - which proves that they are reacting to the sound (I think).

Now goign through my entire music selection :) Cheers randy - I build an arcade machine to play games and you make me turn all the lights down low and play bad dance music!!!!

Buks

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #15 on: August 03, 2007, 03:40:44 pm »

Now you'll probably need to tweak the sliders a bit. 

I don't think you said; Are you using Mono or RGB lights?

And yes, it works particularly well with "bad dance music"   :)


RandyT

buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz
« Reply #16 on: August 03, 2007, 03:58:41 pm »
Ive got 6 rgb buttons, 1 rgb trackball and 10 single led buttons (actually all rgb but with just one colour connected).

What would be REALLY nice would be if I could select my trackball as the "bass" detector - that would look seriously cool (but its pretty damned cool as it stands).

Thanks for the help Randy !

Buks

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #17 on: August 05, 2007, 12:45:18 pm »
Thanks Randy!  I have some questions.  If I were to use a higher voltage rgb, say 12v, do I just run the appropriate power source into the LEDWiz?  I imagine that it's straight forward, I just wanted to make sure.  I'll have a couple more questions I imagine once I actually get to that point.


RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #18 on: August 05, 2007, 04:40:11 pm »
Thanks Randy!  I have some questions.  If I were to use a higher voltage rgb, say 12v, do I just run the appropriate power source into the LEDWiz?  I imagine that it's straight forward, I just wanted to make sure.  I'll have a couple more questions I imagine once I actually get to that point.

No.  You never want to get voltages higher than 5v DC anywhere near the LED-Wiz. 

Anyone who wants to use higher than 5v volt devices with the LED-Wiz, needs to drop me an email and I will send the necessary info.  Doing things incorrectly can result in all kinds of non-functional hardware, so it's important to understand some things before proceeding.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #19 on: August 05, 2007, 08:16:51 pm »
Thanks.  That's why I asked.  I'm gonna order one tonight and I'll put the request to use 12v in the notes.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #20 on: August 06, 2007, 12:47:38 am »
New version alert.....This one adds LWA animation file support.

This opens up all kinds of possibilities, so be sure to get the new one by clicking on the screen shot in the first post.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #21 on: August 08, 2007, 01:14:06 am »
Another important update!.....This one adds "Decay" and "Delay" adjustments which can really make the LWA animation file FX something special :)

Tool tips and a little nicer looking display are also new.  Aside from a possible bug fix, this will probably be the last update for a while.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #22 on: August 08, 2007, 01:59:59 am »
Any chance of making this into a dll so it can be used inside FE's? A command line version would be a good start but there would be a conflict using it with other plugins since the ledwiz.dll can't be used concurrently. While this is cool, it really has no practical application until it can be used in a FE IMHO. I would like to implement this into my plugin so when you play a song in the Jukebox my LED's dance to the music. I can port the code to a C++ dll if your not sure how (would save a VB6 dependancy too).

Anyways, thanks for the release :)

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #23 on: August 08, 2007, 02:25:24 am »
While this is cool, it really has no practical application until it can be used in a FE IMHO.

It wasn't designed to be used within an FE, rather as a stand-alone application.  You can just start it up, minimize it and run whatever jukebox software / game / etc. you might fancy, while it does the rest.

I have more plans for expanding the automation / configuration possibilities of the app., but not in the short term. 

RandyT


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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #24 on: August 08, 2007, 07:20:31 am »
It wasn't designed to be used within an FE, rather as a stand-alone application.  You can just start it up, minimize it and run whatever jukebox software / game / etc. you might fancy, while it does the rest.

I have more plans for expanding the automation / configuration possibilities of the app., but not in the short term. 

I'm curious about the target audience for this app. If it's not for FE's/arcade cabinets is it for demonstration purposes or just a bit of fun? I'm probably being short sighted thinking the majority of LEDWiz hardware is bought for use in an arcade cabinet which means they run a FE. I'm not knocking what you've created I'm just wondering what practical use it has and what you had in mind for the users of the app.

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #25 on: August 08, 2007, 09:52:43 am »
You can already use it with a front end as is. I think.

If your a FE have a jukebox, just launch this tool before the jukebox and the tool does the rest.  And just close it after you exit the jukebox.
Same thing for games or video.

I think most of FE can run and kill application on "need".

I didn't try it yet, But seems to be a very nice tool!   :applaud:




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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #26 on: August 08, 2007, 10:46:38 am »
I'm curious about the target audience for this app. If it's not for FE's/arcade cabinets is it for demonstration purposes or just a bit of fun? I'm probably being short sighted thinking the majority of LEDWiz hardware is bought for use in an arcade cabinet which means they run a FE. I'm not knocking what you've created I'm just wondering what practical use it has and what you had in mind for the users of the app.

It is a stand-alone tool that will work system-wide, not just within the context of an FE.  The "automation / configuration" options I mentioned earlier are to facilitate exactly what Youki mentioned, launching and "killing" of the executable as required.  First and foremost, the app needs to "remember" all of the settings.between runs.  It does not yet do this, so user interaction is required when the program is first started.  After that, however, it doesn't need any more interaction from you than the volume control does. 

As for the "target audience", it's intended for anyone who listens to audio on their PC and wants their LED-Wiz connected lights to dance along with it.  I would expect that anyone building a home (or commercial) PC based jukebox would be especially interested, as would those with a multitude of lights on their arcade cabinet (as I have on mine) connected through LED-Wiz's.  As mentioned before, it's not done yet, but as it stands, it is a very functional program that delivers something people have been asking for since I posted the first demo  way back when.  And when that video was shot, it didn't do half of what it does now.

RandyT

« Last Edit: August 22, 2007, 11:36:37 pm by RandyT »

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #27 on: August 08, 2007, 11:26:36 am »
It's really easy to support ini files in VB6 using WritePrivateProfileString() and GetPrivateProfileString() API functions. So for simple reading/writing settings it's ideal. There is probably a module that does this on the Net somewhere.

My only complaint (hey I'm a GGG customer now I have a right to complain! hehe) is the issues with ocx/dll conflicting with multiple applications. For your application to work the other one has to be shutdown.

Can I convince you to write a dll for this? So the actual beat detection is separated from the LEDWiz stuff so I can import it and use it in my own plugin? The number of hours I wasted analysing beat detection algorithms makes me appreciate the work you must have put into this. But without it in dll form it's really limited to run as a stand-alone app. Supporting other programmers to write software for the LEDWiz is really a good business move when you think about it.

For now though a simple addition of a -hide command line option or something to not open the form, or even better minimize the app to the taskbar with an icon in the tray.

I asked about the target audience because the majority of users with cabs will have the conflict issue I mentioned in the second paragraph. As it is this app would work well for pure jukebox based cabs but if you have a Swiss army knife type cab it is both arcade and jukebox. I loved the feature when I saw the videos all that time ago when you first posted it.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #28 on: August 08, 2007, 12:20:58 pm »
It's really easy to support ini files in VB6 using WritePrivateProfileString() and GetPrivateProfileString() API functions. So for simple reading/writing settings it's ideal. There is probably a module that does this on the Net somewhere.

Even easier than that if I choose to put them in the registry.  But it'll probably be a simple data file that lives where the app lives.  Something like what the KeyWiz Uploader2 software does.

Quote
My only complaint (hey I'm a GGG customer now I have a right to complain! hehe) is the issues with ocx/dll conflicting with multiple applications. For your application to work the other one has to be shutdown.

Heh.  You can complain, but this software is free to all LED-Wiz users and was never promised as part of its function.  It's literally tantamount to your car dealer calling you a year after you bought the car to tell you he has a free stereo for you.  So feel free....:)

I don't know if what you are talking about above really matters though.  Why would they conflict?  Each application can open a new handle to the device and communicate with it through that handle.  If both are trying to send data to the unit at the same time, it's going to be a pointless endeavor regardless.  The LuminAudio Engine literally streams data to the device when in use and anything an FE did would be changed by it immediately.  If the engine is not active, there should be no conflicts.  So what you really need is a way to disable it and then re-enable it at will, which you pretty much would already have if you selectively launched and then "killed" the application as needed.

Quote
Can I convince you to write a dll for this? So the actual beat detection is separated from the LEDWiz stuff so I can import it and use it in my own plugin? The number of hours I wasted analysing beat detection algorithms makes me appreciate the work you must have put into this. But without it in dll form it's really limited to run as a stand-alone app. Supporting other programmers to write software for the LEDWiz is really a good business move when you think about it.

No.  The routines are tied specifically to the capabilities of the LED-Wiz, and the hundred+ hours I put into it are a gift to my LED-Wiz customers.  As for what is good for "business", that's a topic of discussion for a different thread or private conversation.

Quote
For now though a simple addition of a -hide command line option or something to not open the form, or even better minimize the app to the taskbar with an icon in the tray.

The app will eventually be able to be minimized to the taskbar.  If you noticed, I literally posted 4 versions of the software within a weeks time.  They were going up as fast as I had a new function stable because I wanted the functionality into my users' hands.  Now that I feel that part has been fairly well accomplished, I'm going to take a step back and consider a few things on the housekeeping side of things.

Quote
I asked about the target audience because the majority of users with cabs will have the conflict issue I mentioned in the second paragraph. As it is this app would work well for pure jukebox based cabs but if you have a Swiss army knife type cab it is both arcade and jukebox.

I'm not completely convinced that this "conflict" issue exists (see what I wrote earlier)  What happens when you attempt to use your software with this running in the background (i.e. output disabled)?

I have a "Swiss Army" knife type cab, as I think most of us do.  Having this utility running in the background, that allows me to turn it off when I don't want the lights flashing, seems like it works fine.  But if there are true issues like the ones you talked about, then tell me what they are and how to reproduce them.  Maybe there is another way to deal with them that will satisfy the goals of all involved.

RandyT
« Last Edit: August 08, 2007, 12:34:36 pm by RandyT »

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #29 on: August 08, 2007, 12:46:46 pm »
Ok perhaps there will be no conflict here. I havn't had a chance to test this so I probably should have run some tests before I posted. The reason I thought there was a conflict was because someone was trying to write an application that worked alongside my plugin and it was using MikeQ's dll like mine. The dll is probably not written to work with two applications at the same time, although this assumption was because another programmer reported it to me. So it could be that the ocx will work with the dll but I havn't tried it yet. Is a USB device not locked when in use like a COM port is? I'm not sure.

I'm very busy at the moment, but I will eventually check this out. If you can add writing settings to ini/registry and minimize on launch that would be great. And I do appreciate this "free" release, my complaint comment was made in tongue and cheek. Lighten up, life isn't all just about bitches and money (jokes)

"taskkill.exe /F /IM LuminAudio_WIP.exe" should be enough to shut it down. I'll make a post after I've tried it.

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #30 on: August 08, 2007, 01:29:31 pm »
And I do appreciate this "free" release, my complaint comment was made in tongue and cheek. Lighten up, life isn't all just about bitches and money (jokes)

Heh, yeah I got that.  There was missed humor in my response as well. But since we are waxing philosophic:

"It's the things you don't have in life that tend to be the most important to you.  And those who have never wanted for those things, will never truly understand their value."

:)

Quote
Ok perhaps there will be no conflict here. I havn't had a chance to test this so I probably should have run some tests before I posted. The reason I thought there was a conflict was because someone was trying to write an application that worked alongside my plugin and it was using MikeQ's dll like mine. The dll is probably not written to work with two applications at the same time, although this assumption was because another programmer reported it to me. So it could be that the ocx will work with the dll but I havn't tried it yet. Is a USB device not locked when in use like a COM port is? I'm not sure.

It may be a function of the way the device is opened.  There is no exclusivity in the OCX or the "resident" software routines.  I cannot speak for what was done in third party code.

Earlier versions of the resident software allowed for multiple concurrent execution.  While pointless, it demonstrated that each of the applications could control the hardware without any problems.  I also just tested the resident software in conjunction with the LuminAudio Engine.  While the settings made in the LumAura editor are very quickly overwritten when the music plays, nothing prevents them from being written and properly acted upon.

Quote
If you can add writing settings to ini/registry and minimize on launch that would be great.

"taskkill.exe /F /IM LuminAudio_WIP.exe" should be enough to shut it down. I'll make a post after I've tried it.

It will be the next addition to the software.  Just make sure that whatever method is used to kill the task is orderly and it should work fine.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #31 on: August 22, 2007, 03:38:37 am »
Hey Randy,
I've hooked up my RGB boards to the ledwiz and on all six, only the blue is lighting up with this app.  Is there something I'm missing?  They work fine with the regular LEDWiz software.  I checked to make sure the correct boxes were checked.  Also, it only works if I have pulse selected.  It doesn't work if I have anything but pulse selected. 

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #32 on: August 22, 2007, 10:30:31 am »
Hey Randy,
I've hooked up my RGB boards to the ledwiz and on all six, only the blue is lighting up with this app.  Is there something I'm missing?  They work fine with the regular LEDWiz software.  I checked to make sure the correct boxes were checked.  Also, it only works if I have pulse selected.  It doesn't work if I have anything but pulse selected. 

Make sure that both the wave in the playback and "stereo mixer" in the recording volume levels are up to pretty much to full, or to the point just below where they might start to distort a little.  The Master volume can then be tweaked to control sound levels without affecting the lights.

Then, tweak the sliders.  Move the RED slider about 1/4 from the left, and the YELLOW slider about 1/8 from the left.  You should start to see the other colors.

Also, make sure you have some good, punchy music playing!

Let me know if this doesn't get it going.

RandyT
« Last Edit: August 22, 2007, 11:50:04 pm by RandyT »

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #33 on: August 22, 2007, 03:34:09 pm »
I want to with my arcade machine:


Do you think that will ever be possible in the future?  I understand that this would take a lot of tedious timing work, but would it be possible with the LED-Wiz?

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #34 on: August 22, 2007, 07:16:19 pm »
It would be possible if you bought about 1000 LEDWiz's.  You may be better off buying the actual product that guy used in that video.  I know there have been a few threads about it on here.....................

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #35 on: August 22, 2007, 07:51:12 pm »
It would be possible if you bought about 1000 LEDWiz's.  You may be better off buying the actual product that guy used in that video.  I know there have been a few threads about it on here.....................

Heh.  I'd be surprised if there were even 2 LED-Wiz's worth of outputs used in that setup.

As for doing something like that with an LED-Wiz, it should be pretty simple.  Grab VB6 and the LED-Wiz OCX, write a simple program that starts up a wave file and plays back an LWA file, advancing to the next frames at specific time offsets (held in another data file.)

The real difficulty is making an editor to facilitate making the actual animations.  Of course this type of thing is really only good for "performance" situations.  It would be crazy to even consider something like that for everyday music listening.

RandyT

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #36 on: August 22, 2007, 09:24:30 pm »
Randy,

When using the software, only the blue comes on when I start output.  Even when I try to load one of the .lwa files, they all shut off.  So, again, the only time they are on is when it is on pulse, I have either one or both LEDWiz's selected, and I start output.  Other then that, nothing.  I have checked all sound options under the input, as I have had to do this previously with Freebox software, so I'm familiar with what was needed to be done.  I have no idea, as everthing works (well, I assume the 2nd ledwiz works since they all turned blue) when using the regular LEDWiz software. :dunno

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #37 on: August 22, 2007, 09:52:47 pm »
When using the software, only the blue comes on when I start output.  Even when I try to load one of the .lwa files, they all shut off.  So, again, the only time they are on is when it is on pulse, I have either one or both LEDWiz's selected, and I start output.  Other then that, nothing.  I have checked all sound options under the input, as I have had to do this previously with Freebox software, so I'm familiar with what was needed to be done.  I have no idea, as everthing works (well, I assume the 2nd ledwiz works since they all turned blue) when using the regular LEDWiz software. :dunno

When pulse is selected and you see blue, do they flicker to the music at all?

Also, how are your LED's wired to the LED-Wiz? 

I've had it working with a SoundBlaster Audigy under 2K, and an Aureal Vortex under 98.  This pretty much represents the high and low end of the spectrum so I would expect it to work on just about anything out there.  Anyone else seeing this type of weirdness?

RandyT


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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #38 on: August 22, 2007, 09:54:52 pm »
Heh.  I'd be surprised if there were even 2 LED-Wiz's worth of outputs used in that setup.
Yep, no doubt. I counted only 47 different ports.  I'm going to use 2 LED-Wiz's and use all of the 64 ports. I think it would rule to be able to put on a "performance" like the Christmas house did.  :)  

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Re: LuminAudio Engine™ Release - Music-2-Lights for LED-Wiz / LED-Wiz+GP
« Reply #39 on: August 22, 2007, 11:02:16 pm »
Okay, I figured it out.  I was using a laptop to test, and apparently, there's no dice with that.  Anyways, hooked up the jukebox computer and it fired right up.  Works like a champ.  Thanks for trouble shooting with me.  I thought a laptop would work fine. :dunno