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Mame Hooker 2.0 Released!
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headkaze:

--- Quote from: loadman on December 01, 2007, 10:35:35 pm ---Does Howard love us anymore ?   :dunno

--- End quote ---

I've been wondering where Howard went. Last time I spoke to him was in the IRC room and he was planning some Halloween tricks to play on some trick or treaters  ;D
loadman:

--- Quote from: headkaze on December 01, 2007, 10:47:10 pm ---
--- Quote from: loadman on December 01, 2007, 10:35:35 pm ---Does Howard love us anymore ?   :dunno

--- End quote ---

I've been wondering where Howard went. Last time I spoke to him was in the IRC room and he was planning some Halloween tricks to play on some trick or treaters  ;D

--- End quote ---

That could not be Howard. That sounds like pure evil   ;)
Howard_Casto:
Sorry guys, it's the holidays......

After halloween I went right into full xmas mode.  This year I didn't melt the wiring on the house or anything!
You won't see much of me till Janruary in all honesty.  Aside from shopping and decorating my wii, GhIII and SMG are taking up all of my time. 

As for the question, it's a tricky one, but it's possible.  What you want to do is write a exe that launches the front end and mamehooker and set THAT to the shell.  The easiest way for a non-programmer to do this is to write an autohotkey script or something similar and then compile it into an exe.  Older versions of windows used to allow you to set a batch file as the shell, but I don't think that works anymore. 
Popcorrin:
It's about time you responded! :angry:

XP still lets you set a batch file as shell, so I will give that a shot. 
I had set up mamehooker to launch as a service and it seemed to work okay.  I checked the processes and mamehooker was running, but when I fired up mame, for whatever reason mamehooker was non-functional.

Are you still working on Dragon King?
Howard_Casto:
Well my guess would be that as a service the window wasn't getting loaded and even though the window is hidden, it does a couple of important things in the background. Also as a service I'm not sure if the path gets set correctly, which would mean it can't find any of your scripts.

We might as well consider dk a dead project.  I do still pick it up from time to time and it's in a reasonably functional state, but I have no desire to finish it.  Sadly for you guys, my obsession for retrogaming is slowly being replaced by an obsession for the wii.  The wii games have a very arcade feel to them and they have quenched my boredom in a way I hadn't thought possible since the days of the nes/snes.  On top of that I'm experimenting with other programming languages and it might be time to just start over from scratch. 

You can probably expect a realease of it sometime around the first of the year, but don't expect a polished, finished version you'd normally expect from me.  More than likely it'll be a dump of the current wip build with as many bugs remvoed as possible. 
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