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Simple, yet logical setup for Neogeo + Capcom games
paulkortne:
"
I use the layout like this:
Neo Geo setup
B C D
A x x x
Capcom setup
P P P
x K K K
it works really well, because you have the bottom of your hand when you're playing neo geo over the bottom buttons, and unless you're a midget, your hands don't even get close to touching the other buttons, just the natural contour of your palm prevents it. And capom games with the countoured buttons is seriously awesome.
-Luke
"
I contemplated having a more "hand friendly" layout for a long time, such as yours, but in the end I wanted to be true to both the Mortal Kombat 3/4 and neogeo layout.
Warborg:
--- Quote from: paulkortne on April 25, 2003, 07:02:12 pm ---I'm surprised that I have not seen anyone else use this controls setup for playing Neogeo and Capcom games.
http://www.freewebz.com/portablemk/panel%20example%203.gif
This setup is better than the norm for two reasons:
1. The position of the joystick (in the center of the three rows of buttons) makes it so your hand is not either too far up or to far down when using either the neogeo, or capcom/fighter layout. On most layouts, the joystick is between the first two rows of buttons. This puts the joystick unnecessarily high up when trying to play neogeo games.
2. No lame button lableing on the control panel is needed since the button colors differenciate between the three main game layouts: red = capcom/fighters, blue = neogeo, and red+blue = 90% off all games buttons. Pretty simple. Although, stating that on the monitor bezel would look fine too, since it wouldn't take up much room.
I have built a one player panel with this layout, so I can confirm that this is extremely comfortable for playing both Neogeo games, and fighters.
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Well, with the exception of the color coding: