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| .117u1 and What it means to control viewers... |
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| hulkster:
forgive me if this is a dumb question (which it probably is).... but because of this analog digital thing....will games like Attack from the Planet of Robot Monsters, and Ikari Warriors work? |
| Shoegazer:
Hey Robin, Thanks for the info - so yeah, right after I posted earlier today I found this: http://www.mamedev.org/source/docs/config.txt.html ...and way down near the bottom is a very detailed description of the analog-digital mapping feature, written in Aaron's usual easy-to-understand-even-for-dirt-stupid-beginners style. Which, by the way, is how I feel ATM. :/ In any event, totally cool. He really did some great work with this update! If I understand right, games that use an analog controller will bypass the digital mappings and handle properly provided that you have "ADStick" set to "Joystick". And if you are right about 49-way joystick handling in MAME, that takes care of my controller wish list (well, force feedback aside). Actually, it WOULD be kinda nice of MAME32 were updated to reflect these changes. It would be nice to have the docs within the MAME32 binary, and to have an option to set the deadzone of the analog controller, and to have a way to set your own maps within the interface. But hey, as Steven Wright said, you can't have everything, where would you put it...? I'm going to test this new feature tonight, leaving my U360 set to analog. I suppose the best test would be q*bert since the control differences would be the most obvious. Thanks, Shoegazer UPDATE: Tried the new MAME built-in mapping features and so far, they work like a dream. Tried it with q*bert, food fight, pacman, ms. pacman and sinistar - seems to be a pretty good selection for the different settings. Thanks Aaron (if you're reading this) for such a fine job! |
| u_rebelscum:
--- Quote from: hulkster on August 13, 2007, 05:10:43 pm ---forgive me if this is a dumb question (which it probably is).... but because of this analog digital thing....will games like Attack from the Planet of Robot Monsters, --- End quote --- No change here. You still need an analog joystick, which the original game had. The difference was Hall Effect sensors instead of POTs, but they are interchangeable in many cases, so mame treating the game as an "analog joystick" is correct. It's us users that are incorrect when we think POTs are the only way to have analog joysticks. (You did mean "Escape from...", right? ;)) --- Quote ---and Ikari Warriors work? --- End quote --- No change here either. You still need a rotary stick (or spinner). :-\ |
| Joystick Jerk:
The multimouse function sounds interesting, but is there a way to set up different pointer speeds for each mouse device attached to the computer? With my latest CP, the pointer speed with the trakball is a little slow, and with the spinner is a little too fast. I'd like to set up independant pointer speeds for each, but don't see how I can do it with the stock MS mouse configuration interface. |
| Howard_Casto:
Not in the os itself but you can within mame by adjusting the analog sensitivity. It's been in there for a while btw, this is nothing new. |
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