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.117u1 and What it means to control viewers...
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Howard_Casto:
Within the next week or two.  I've made the changes necessary to have it work with .108 and beyond but I've yet to test it.  Also I intend to use the new built in dde to communicate with mamehooker so that code needs to be added.
Shoegazer:
@Howard_Casto: I'm no doubt blind, but I don't see where there's a way to actually set the analog-digital mapping feature to "auto".  I guess part of the problem is I prefer to use MAME32, though I would have thought there would be a place to turn on auto-mapping in the MAME32 gui.

Actually, from Aaron's post earlier it looks like MAME simply does this inherently, i.e. without even setting anything at all, though it would be great if we were to see which mapping was actually chosen on a per-game basis, optimally within the <tab> pop-up menu, rather than through -verbose alone.  He also indicates there being three built-in maps for 8-way, 4-way normal and 4-way diagonal (ala q*bert) though it would also be great if it had a 49-way mapping for games like sinistar, and could also leave mapping alone for games that don't need it at all, like food fight and after burner.  Perhaps it does?  Maybe someone here that's spent time with this new feature knows better than I.

Shoegazer
Howard_Casto:
Just to note I haven't sent any time with the analog in particular.  I just, you know..... RTFM!

(Look in the docs folder). 
Shoegazer:
I noticed that MAME32 does not include the docs/config.txt file (as was suggested earlier) so I had assumed the documentation was either suspended until the functionality/code was complete, or that it wasn't yet completely accurate and was left out for the time being.  In either event I figured it was a "safe to post" question, though I'll also check the regular MAME binary for it.

Thanks,
Shoegazer
u_rebelscum:

--- Quote from: Shoegazer on August 12, 2007, 06:58:24 pm ---... I don't see where there's a way to actually set the analog-digital mapping feature to "auto".  I guess part of the problem is I prefer to use MAME32....

... looks like MAME simply does this inherently, i.e. without even setting anything at all, though it would be great if we were to see which mapping was actually chosen on a per-game basis, optimally within the <tab> pop-up menu, rather than through -verbose alone.  He also indicates there being three built-in maps for 8-way, 4-way normal and 4-way diagonal (ala q*bert) though it would also be great if it had a 49-way mapping for games like sinistar, and could also leave mapping alone for games that don't need it at all, like food fight and after burner.  Perhaps it does?  Maybe someone here that's spent time with this new feature knows better than I.

--- End quote ---

Err, the default in mame.ini is "joystick_map auto".  That's pretty self explanatory, I think.   ;)
Not sure how mame32 does it, though; it might not be up to date. :dunno

The option -joystick_map is for translating analog joystick inputs to game's digital joysticks.  If the game used analog inputs, -joystick_map is ignored.  There is no 49-way or analog mapping, since those are not digital (IOW, not 4 switches).  FWIW, mame treats 49-way as analog inputs; instead of 256 or 128 or 2040 values per axis, it has seven.  If you want to change the way a stick works in a 49-way game, see if you can, in the game controls panel, change the slope, deadzone, end point, ect (not sure on the exact terms different manufacturers use).


--- Quote from: Shoegazer on August 13, 2007, 08:10:45 am ---I noticed that MAME32 does not include the docs/config.txt file (as was suggested earlier) so I had assumed the documentation was either suspended until the functionality/code was complete, or that it wasn't yet completely accurate and was left out for the time being.  In either event I figured it was a "safe to post" question, though I'll also check the regular MAME binary for it.

--- End quote ---

That mame32 doesn't have the file hints that mame32 hasn't caught up with official mame's new options.  New and changed options are one point that mame32 has to be edited to match, unlike most other changes.

It's a safe question, but no one knows much more than what the doc says, yet.  :)  I've only tested it once and glanced at the source.  I want to get into it more, but can't ATM.
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