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LED Animation Editor - question for all the LED-Wiz Devs...
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headkaze:

--- Quote from: arzoo on August 08, 2007, 09:10:14 am ---Since it appears we don't have consensus on the animation file format, I've decided to use a different file extension for the xml format; .lwax

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Wouldn't it be better to use the extension .xml? That way you can open it in an editor with syntax hilighting and the extension will be recognised.
arzoo:

--- Quote from: headkaze on August 08, 2007, 11:29:48 am ---Wouldn't it be better to use the extension .xml? That way you can open it in an editor with syntax hilighting and the extension will be recognised.

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I think I'd rather distinguish it as a led animation file rather than just a generic xml file. You can always configure Windows to open the file with your xml editor of choice.
headkaze:

--- Quote from: arzoo on August 08, 2007, 11:36:40 am ---
--- Quote from: headkaze on August 08, 2007, 11:29:48 am ---Wouldn't it be better to use the extension .xml? That way you can open it in an editor with syntax hilighting and the extension will be recognised.

--- End quote ---

I think I'd rather distinguish it as a led animation file rather than just a generic xml file. You can always configure Windows to open the file with your xml editor of choice.

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Okay lwax is fine with me. I just knocked together a quick converter that has all those lwa's converted to lwax's. It can also convert back from lwax to lwa. Might be handy to run through your animation software for testing, although I suppose yours will import lwa anyway. If you see any bugs or errors in the format/program, let me know.
arzoo:
Thanks headkaze, I'll check out your conversion app tonight. I've updated LEDBlinky to use the new format (it can still read the old format). Now I can get back to working on the editor.  :)
loadman:

--- Quote from: arzoo on August 09, 2007, 10:27:01 am ---Thanks headkaze, I'll check out your conversion app tonight. I've updated LEDBlinky to use the new format (it can still read the old format). Now I can get back to working on the editor.  :)

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 :notworthy:
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