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Gamepad hack

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paigeoliver:

All I wanted was the handle, so it worked out fine (still haven't actually put the handle on an arcade base yet, but I will eventually).

But, that thing would have only been good for four inputs otherwise (the buttons), as the directions were analog pots.

aj6500:

Analog potentiometers?  So it uses a measure of resistance to determine the sticks position?  

paigeoliver:

Yes, that is how just about ALL pc joysticks used to be. The gameport can read that without any sort of PCB at all. Any real cheap stick (not pad), is likely to be like that, especially if it has little adjuster thingys on the base.

aj6500:

Interesting.  I'd never pulled apart a pad until I built my juke, had no idea how they work.  I just bought another $10 walmart pad to re-do my control panel.  I need 14 inputs, each has 12, so between the 2 it should work, assuming I can get the software to work w/2 pads instead of one.  I haven't looked at it yet but I think it will work.  If not I'll use 1 pad and my USB keypad stuck to the back of the cab for clear, volume...

BTW, KRK Pm'd me today and I think we're in business.  Hopefully between the 2 + a monitor I'll have it up and working.  I think I'm going to take the full cab so I can see where the part I'm pulling installs on the new one.  Shipping will be more, but I think I can refurb the cocktail.  If I can't I'll break it down and use it as a full size template.  Should about even out in the end.  I don't know what I'll use a coctail for, but I'll think of something.

paigeoliver:

Beware about using two pads that are the same kind of pad. I used to have two hacked pads set in a machine. Only problem is that they would swap positions sometime on reboot. (Pad 2 would become pad 1 and vise versa),

I had to resort to plugging in pad two AFTER the computer came up all the way. But that was a pain because it wasn't really accessable. Eventually I just got an Ipac instead.

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