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1984 Arcade Review (Springfield, Missouri)
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1984arcade:
The short list:

1) Tokens cost more than a quarter each to make.
2) They are a pain in the ass to lug around and count.
3) I didn't feel like blowing money on token machines or carrying around dozens of them on my person all the time.
4) Coin mechs are notoriously picky and easy to knock out of whack, and I didn't feel like spending the extra time to fix them and keep them running, I have a full enough plate as it is.

And if you want to ask about quarters, then add to the above list:

5) I didn't feel like rolling up $3000.00 worth of quarters every week and taking them to the bank.

shorthair:
No, the quarters is a no-brainer. The rest, I understand. That would go beyond dedication to the hobby. Personally, I'd prefer something in-between: be able to run the demo's without the extra button, but that's difficult if not unfeasible.
MinerAl:

--- Quote from: Donkey_Kong on June 23, 2007, 08:56:38 pm ---...your collection and GameRoom were put together for your family. Thanks for sharing them with the community. They're pretty dang cool! If I'm ever down that way, I will be sure to stop in. ;D

--- End quote ---

Ditto.  I'm in KC, so I'll be down that way soon!

Kevin Mullins:

--- Quote from: shorthair on June 24, 2007, 01:46:46 pm ---2. the blue buttons have nothing to do with free play coding of the games

--- End quote ---

Well, I wouldn't go quite that far as to blatenly state something like that as that part of the matter has been addressed......

I was merely trying to make ONE valid point about the "free play" option when addressing classics. As there are many that do not have that option.

Now as far as anything else on the matter of the blue buttons...... I was glad to hear 1984 Arcade's personal reasonings and explanation of them. Honestly, alot of those aspects I never would have thought of..... but I think it all is a great concept in an attempt to keep the realism behind the traditional arcade feel. (besides the labor issues)

I damn sure am not in any way trying fuel a fire so if ya don't mind....drop it.
This is the very reason I tend to participate in these boards less and less.
Move on to respecting someones opinion and possibly aquiring a little knowledge and advice in the process. We all learn a little here and there from all walks here on the forum.

Once again....... AWESOME concept and ideas behind the 1984 Arcade !!
Kevin Mullins:
Oh yeah....... thanks again to Flack for the review.   ;)
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