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New Product: GP-WizRX™ - with new Roto-X Technology!

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u_rebelscum:


--- Quote from: brandon on June 25, 2007, 08:03:59 pm ---so how many games had optical rotary?  and for those that did.. wasnt the movement of the character still the same as the switch type other than the feel of the stick?   I was just wondering how this interface would work with games that originally had optical rotary...   Forgotten Worlds didnt use rotary sticks did it?

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The mechanical and optical rotary games were different.  In general, the games with optical (.50 Caliber) had 12 positions the character could face in the game, and had 24 teeth per rotation.  The games with 12-way mechanical had 8 positions the character could face.  (The games with 8-way mechanical had 8 positions.)  I haven't tested it, but I think the character rotated 2 times per stick rotation in optical rotary games.  (With 12 & 8-way mechanical rotaries, the characters rotated 1.5 and once per respective stick.)  So in addition to the clicking, the mechanical sticks would turn the character slower. 
(Besides that, they would work.)

Forgotten Worlds used a rotary button (AKA push spinner) and a normal 8-way stick.

brandon:

ahh.. I see..  So with this interface you can play games in Mame that had optical rotary and although its not technically correct Mame would still handle it the same way so that its playable right?  The interface is just sending Mame a keypress for one "click" left or right isnt it?

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