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New Product: GP-WizRX™ - with new Roto-X Technology!

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ElfShotTheFood:

 :(   I wont be able to order one until wednesday.  but i am willing to test any linux software for it when you get around to it.    :cheers:

fl0yd:


--- Quote from: RandyT on June 24, 2007, 10:34:44 am ---(like the kit Floyd offered for the MIdway 49-ways)

--- End quote ---

Just for clarity's sake, the rotary adapter kit is still being offered.  :)

Lilwolf:

quick question

Is there a command line version to change settings?

And I'm assuming you can pass all 12 inputs to the system if this is set to disabled right?

So in theory, we could use Analog+ mame on the games that they have direct input support for... Then use the normal settings on all the games it doesn't support?  (did that make sense??)

Also, who was looking at the snk games in mame to try and get better support recently?  I thought I saw some people talking about it?

Anyway, cool item, I might have to rewire my dual snks and try yours!  I love the switching capabilities!

RandyT:


--- Quote from: fl0yd on June 24, 2007, 11:58:40 pm ---
--- Quote from: RandyT on June 24, 2007, 10:34:44 am ---(like the kit Floyd offered for the MIdway 49-ways)

--- End quote ---
Just for clarity's sake, the rotary adapter kit is still being offered.  :)

--- End quote ---

Cool! Thanks for the update.:)


--- Quote from: Lilwolf on June 25, 2007, 12:45:42 pm ---Is there a command line version to change settings?

--- End quote ---

Same piece of software.  If you use command line parameters, it does everything quietly.


--- Quote ---And I'm assuming you can pass all 12 inputs to the system if this is set to disabled right?

--- End quote ---

Only 3 inputs are used per rotary control.  Every third one is connected together.  And yes, every one of the 3 may be used as normal button inputs when the rotary is disabled and physically disconnected.  If the one wishes to share inputs with the rotary without disconnecting, you can simply turn it to the third position and positions 1 and 2 become available for button use.  Up to 4 usable inputs can be recovered for non-rotary games using this method.


--- Quote ---So in theory, we could use Analog+ mame on the games that they have direct input support for... Then use the normal settings on all the games it doesn't support?  (did that make sense??)

Also, who was looking at the snk games in mame to try and get better support recently?  I thought I saw some people talking about it?

--- End quote ---

Derrick Renaud is "da man" on this one.  Thanks to his hard work, you can now have 1-click:1 move precision with the official builds.  :cheers:

RandyT

P.S.  They are now on the store for whomever might have been waiting.

brandon:

so how many games had optical rotary?  and for those that did.. wasnt the movement of the character still the same as the switch type other than the feel of the stick?   I was just wondering how this interface would work with games that originally had optical rotary...   Forgotten Worlds didnt use rotary sticks did it?

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