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Designing / Building a simple mame game

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vrf:


--- Quote from: GAtekwriter on June 12, 2007, 02:00:55 pm ---Purchase a copy of "Game Maker's Apprentice" and work through the 9+ game samples  - when you're done, you should be able to put together a fairly decent game of your own.  I played around with it for a month or so and created a game that I was very happy with - they have a free forum for questions and tech support AND the software is free to download.  It's not going to win any awards, but some of the games they've created are definitely "arcade quality"

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Multimedia Fusion 2 is also a really powerful program for making games. I've tried both Gamemaker and MMF2. Both can do the job, although I ended up liking MMF2 better because the scripting logic was easier to understand (for me). The big difference I found between these two is that MMF2 games tend to run a lot better on a slower machine. Gamemaker seems to bloat the code or something.

Still, both programs will work well for an arcade-type game.

ChadTower:


If you're going to use a game studio, I'd go with XNA.  That way when you get it done you can compile it for the Xbox 360 as well.

RayB:

You could even use Flash, published to an EXE. Just keep the size down to a low resolution, and your frame rate will hold up just fine.

GAtekwriter:

XNA, in my opinion, has a high learning curve.  When I finished the GameMaker book, I was already tweaking and modifying the games in the book and had begun planning my own game (which is 80% finished - just creating tons of levels which is easy but just takes time).

Thanks for recommending MMF2... I'll have to check it out.  The reason I went with GameMaker is because of the "GameMaker Apprentice" book - when I want to learn something new, I always look for a book.  Anything for MMF2 on the shelves?

Jim


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