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Stable, flicker-free 640x480 picture with ArvadeVGA?
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Aurich:
A "genuine arcade monitor" doesn't do 640x480 without interlacing, which is the flickering you're seeing. Yes, that's right. Almost no older arcade games ran at a high resolution like that.
shorthair:
Curiously, some early games like Tron and Satan's Hollow ran pretty high at 480x512. Popeye ran pretty at 512x448.
ahofle:
Don't worry, it's not the end of the world really.  The vast majority of arcade games (even Tron and Satan's Hallow) do not flicker running interlaced on a CGA monitor.  You will only pick up this irritating flicker when there are single pixel horizontal lines on the screen (like in windows or visual pinball).  IMO you should forget about running VisualPinball on an arcade monitor anyway (even multisync), as it really needs a very high resolution to look good.  And windows flicker can be avoided for the most part by booting straight into your front end.  Pretty much everything else I've thrown at a CGA monitor in 640x480 looks great.
RayB:

--- Quote from: shorthair on June 10, 2007, 03:09:57 pm ---Curiously, some early games like Tron and Satan's Hollow ran pretty high at 480x512. Popeye ran pretty at 512x448.
--- End quote ---

They used either a medium resolution monitor (like alot of mid-80's Atari games did) or you just didn't notice the flicker, but it was there.

Play with your focus setting to try and reduce it.

shorthair:
I don't remember flicker from back then, and I played a couple different trons within the last year and don't remember any flicker, either. In Mame, however, I can't find a native resolution for either Tron or Popeye that doesn't look hideous. As I prefer horizontal scanlines, if any, and these games were vertical, I'm just fine with using hwstretch.
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