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UltraStik 360 New Feature Release: Shift Function

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AndyWarne:


--- Quote from: krazy_kenny1 on May 29, 2007, 03:18:06 pm ---How hard would it be to make it where you could enable or disable the shift function and the mouse emulation from the software...even on a per-stick basis?

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The mouse function can already be enabled/disabled on a per-stick basis. Enabling the mouse function is done by downloading a special map. Maps can be downloaded to each stick.
You can enable the shift function on a per-stick basis by changing the firmware but I am not sure there is much advantage in having this changed by any other method.
Andy

Kremmit:


--- Quote from: stephenp1983 on May 30, 2007, 01:00:39 pm ---So I assume it would work find in Mame then, just not some other emulators?

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The point of adding the shift function to the Ultrastick is that now shifted inputs will work with other emulators.  And non-emulator PC games, and whatever other software you care to use.

Destructor's point is that this doesn't help with games that'll only accept keyboard commands for movement.  Which really only applies to pre-1991 or so games, and only some of those.  If you do have such a game, you'll still need a keyboard encoder- otherwise, nope.

Jouster:

I don't come to the forums for a couple of months and look what I miss.

Am I on the right track with the wiring diagram below to make 14 dedicated buttons?



Jouster

[Edit] - The pic didn't look as good when linked...try below.

leapinlew:


--- Quote from: Jouster on July 04, 2007, 12:58:30 pm ---I don't come to the forums for a couple of months and look what I miss.

Am I on the right track with the wiring diagram below to make 14 dedicated buttons?



Jouster

[Edit] - The pic didn't look as good when linked...try below.

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Did he say dedicated 14 buttons? I thought it was 8 dedicated and 7 shift/virtual buttons

Donkey_Kong:


--- Quote from: leapinlew on July 04, 2007, 01:04:20 pm ---Did he say dedicated 14 buttons? I thought it was 8 dedicated and 7 shift/virtual buttons

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It is exactly what he said. If you really want your U360 to perform all of that, you might want to make the virtual buttons do your administrative duties. It might suck to hold down a shift key while playing pinball. Even though the shift key on this is awesome, you might still want to look into an Ipac...you have a lot going on there.

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