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UltraStik 360 New Feature Release: Shift Function
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fatfingers:

--- Quote from: AndyWarne on May 28, 2007, 04:52:15 am ---There was a slight "case-sensitivity issue" with the link, now corrected.
Andy

--- End quote ---

Thanks Andy!  Works now!

destructor:

--- Quote from: AndyWarne on May 26, 2007, 09:28:26 am ---The UltraStik 360 now has an optional shift function.
In addition to the usual 8 buttons which can be connected to each stick, there are now a further 7 "virtual buttons".
Holding down button 8 (which still has its usual functionality) and then pressing any other button activates one of the 7 virtual buttons.
So, for example, you could assign button 9 in MAME as "coin". Then holding button 8 and pressing button 1 would generate the coin button.
Button 8 can be used either as a dedicated shift button (by simply not assigning any function to it) or used as a normal button.
This feature is contained in new firmware 2.4 which can be downloaded to any UltraStik 360s. Full details at the foot of the page:
http://www.ultimarc.com/ultrastik_inst.html
This shift functionality can be enabled, optionally, by downloading this firmware. If you don't want this function, just continue to use 2.3. Sticks will ship with 2.3 (shift disabled) for now, but based on user feedback we might switch the default to 2.4.
Andy

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Andy, with old firmwares I can use button 8 (or other button) as "shift" button too in MAME. I can simply hit TAB during game and define (example):
- coin - button8 AND button1
- p1 start - button8 AND button2
....
I can use button7 as second "shift" button too. button6 as third "shift" button. Button5 ....
I can use every button as "shift". Each mapped button works as single button too. No special shift button is required for it.

Where is difference between this method mapping buttons on old firmwares and new firmware 2.4 shift button?
AndyWarne:
Yes you can do it that way. Mame has a built-in shift function in effect. Just another way of doing it.
javeryh:
This is so freaking sweet.  I'm wiring a coin door but I'm out of buttons (3 action, 1P start, 2P start, pause, ESC, and coin door) and now I can use the shift function to input a coin virtually by holding down pause and hitting 1P start.  I was going to have to keep inserting coins in order to keep playing which is fine and dandy for limiting my daughter's play time but not so great when I want to play a ton of games in a row.  I can't wait to try this out!!
u_rebelscum:

--- Quote from: destructor on May 28, 2007, 11:27:53 am ---...Where is difference between this method mapping buttons on old firmwares and new firmware 2.4 shift button?

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Mame only vs any emulator, game, or application.
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