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| POLL: Which OS is on your arcade gaming rig? |
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| rooter:
I'm using a 64bit version of Vista. I tried a 64bit version of XP but it was total garbage. I wanted to build a system that would be have the ability to play future MAME ROMs without having to rebuild everything. I thought 64bit would be the way to go. We'll see. |
| tikbalang:
--- Quote from: Truecade on February 17, 2008, 11:37:23 pm ---My current cabinet is running pure DOS with Game Launcher as a front-end. The only gripe I have is I can't seem to make Game Launcher work with with Smartdrive so the menu system is a little sluggish. GL just freezes up when I use SMARTDRV.EXE. Otherwise the system runs every game I want to play at full speed and the load times are quick. Any suggestions for how to fix the GL and Smartdrive compatibility? Specs: P3 933Mhz 256MB Ram 2GB Compact flash card w/ IDE adapter (instead of a hard drive) vsyncmame .61 --- End quote --- use hyperdkx.exe (hyperdisk) from speedkit. google for speedkit 4.78 (300kb, abandonware). another option is to use udma drivers from freedos. however, udma.sys has issues with SB and emulated SB drivers. |
| lanman31337:
AMD X2 4800+ 2 gig ram 2 320 gig hard drives Nvidia 7600GT 256 PCI-E I think I might take the mobo and switch it for my desktop, it's sli ready. Might eventually switch to the Phenom processor for it too. |
| Raitsa:
Updated my Mame PC to TinyXP rev09, now with SP3: http://apcmag.com/pirated_windows_more_impressive_than_the_real_thing.htm |
| bloodyviking77:
Cab v1: PII 400mhz, 256mb RAM, running DOS/Arcadeos with standard res arcade monitor Cab v2: Athlon 1600, 512mb RAM, running stripped down Ubuntu (Hardy) on framebuffer (no X), booting straight into advancemenu and running advancemame 1.06. Special comments: (a) The Ubuntu install was sorta by default - I had planned to use vanilla Debian Etch but I didn't have an install CD handy! (b) I have been meaning to switch to sdlmame for several emulation improvements since 1.06 (eg Bubble Bobble) but seems I have some mucking about to do before I get sdlmame running on the framebuffer (one problem is getting SDL to work at all without a mouse being plugged in to the system) (c) Advmenu works well with one exception: its default keymapping is not really ideal for cab use. This could be addressed I suppose either by remapping keys for advmenu (involves editing the advmenu.rc file by hand) or a 2 step process of reprogramming the IPAC then updating keys for MAME. Neither option is very attractive so I am muddling on with the defaults.. Another thing that gives me the irrits with advmenu is that pressing a letter will jump to that letter in the gamelist. As the player 2 controls (including joystick) are by default mapped to letter keys on my IPAC, this leads to lots of silly jumping around when my enthusiastic 3 year old whacks the buttons while I'm trying to start Bubble Bobble! (d) To overcome the issues in (c) I have started playing with lemonlauncher and pyrecade, but am having some difficulty in setting these up. The issues mostly seem related to SDL or missing config files - I haven't put any time into resolving these yet but any pointers on running either fe (or another fe that runs without X) would be handy! (phew! sorry for long post!) |
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