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spacing between push buons & joysticks

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Anubis_au:


--- Quote from: mimic on May 19, 2007, 07:14:49 am ---
--- Quote from: Anubis_au on May 19, 2007, 04:07:42 am ---The standard distances seem to be:

Middle of joystick to middle of nearest buttons: 3 inches
Spacing between buttons: 1/5 inches

Although, someone will tell you to space them however it feels comfortable to you. But the above is the standard.

--- End quote ---

I'm assuming 1/5 inch is between push buttons, what would be the distance center to center?
Thx


--- End quote ---

Buttons: distance from centre to centre: 1.5 inches.. sorry, wasn't 100% clear before.

Crowquill:

In the end, you're going to have to figure out what's most comfortable for you, but to find that out I'd suggest using a template for an existing game. I did quite a bit of research on this by downloading manuals for conversion games. Here's some links to the better ones (Joystick-to-button measurements are measuring from center-to-center):

CAPCOM 6-button layout - Used on Street Fighter II and others. Joystick is 4" from first button (center to center) and buttons are 1-5/8" apart. Download it from this page

Neo-Geo (SNK) - First button is 3" from joystick, 1-5/8" apart. This I measured on my own dedicated cabinet.

TMNT: Turtles in TIme (Konami) - First button is 3-9/16" (91mm) from joy, Buttons are 1-7/16 (37mm) apart

Primal Rage (Atari) - First button 3.5" from joy, buttons are 1.5" apart. Measured this on my dedicated cabinet, but the drilling template for Guardians of the 'Hood is the same.

Altered Beast (Sega) - Buttons approximately 3.5" from joystick, Buttons are 1.75" apart. They are an unusual (but decent) layout. They kind of look like this:

  O
O  O

This layout was used on most 2-player system-16 games (golden axe, e-swat)

Most manuals can be downloaded from here. There is also a nice archive of manuals at www.crazykong.com/manuals
For most classic games you can find the manual at one of those two places.



DaveMMR:

Here's what I did.  I made my CP layout in Photoshop and then I imported the picture of the Street Fighter II CP from klov.com as the top layer (feel free to substitute your favorite game's layout) and set the opacity to around 50%.  I transformed it to be the same size as my layout (keeping the same height width ratio of course - and jpeg artifacts do not matter) and tried, as best of possible to match the distances of the buttons and joystick on the layout and the pic of the CP.   You can kind of fudge the distances a little bit but it gives you a decent idea of how it'll feel, assuming you've played SFII in the arcades.

It should be noted that it's not 100% exact, since most of the times the picture is taken an an angle (you can skew it if it helps).  The SFII pic I imported was actually pretty straight, so it worked out well.  Although you should still test it out to make sure it's comfortable, it'll eliminate some guess work.

Crowquill:

Even better yet...if you have Illustrator you can open the Capcom PDF Directly in it. Then you can edit the vector shapes all you want. I was originally going to use the official capcom template, but the button & stick spacing took up too much of my 24" wide panel.

If you care to use it, here's the drilling template that I made for my MAME cab. Buttons are spaced 1.5" apart, and the joystick is 3" from the first button. It's pretty much an exact copy of the Neo-Geo layout with 3 extra buttons on top. The PDF is set up to print on legal paper so that I could position it on half my CP (7"x12").

RobotronNut:

be sure you carefully account for "protrusions" from joysticks, like the switches that stick out, crimp-on wiring connectors, etc.

here is an example of a simple panel i made for testing joysticks. note that different joysticks have the protrusions in different places, so examine the actual joysticks you'll be using.



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