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| Removing the "initializing" and "loading" messages from mame 1.14 |
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| sega_mad:
--- Quote from: SGT on May 12, 2007, 03:54:19 pm ---For street fighter, you'll probably have to edit cps2crypt.c located in: c:\mamesrc\src\mame\machine and comment out the following: --- Code: --- char loadingMessage[256]; // for displaying with UI sprintf(loadingMessage, "Decrypting %d%%", i*100/0x10000); ui_set_startup_text(loadingMessage,FALSE); --- End code --- I have not tested it, though. That would probably only remove it from the cps2 games. --- End quote --- Hi guys So in the c:\mamesrc\src\mame\machine folder, I just have to put // in front of ui_set_startup_text(loadingMessage,FALSE); then recompile Is that correct?? I've only been replacing the mame.exe file once I've recompiled it...is that OK? Cheers |
| sega_mad:
SGT & MKChamp, That was it. Followed all instructions, recompiled and it's all good. Looks like everthing is now hidden. I can't thank you guys enough!! I don' tknow how you guys work this stuff out....but I'm stoked!! Cheers |
| MKChamp:
It's easy pointing to a brick in a wall...the hard part is building the wall in the first place. The 'awe' goes to the mamedevs. |
| esaelectrionics:
doesent arcadeOS have an option for removing the nag screens?,dont know if it works,ive not tried it ,but just noticed the option. |
| sega_mad:
No idea, as I use MaLa. But I have removed all nag screens thanks to the info provided by MKChamp and SGT. |
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