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How many admin buttons should I use on my CP?
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MustardTent:
On an editorial note, I've always preferred to label the button as "Quit" over "Exit".  "Exit" feels too computery to me.
MPTech:
Wow, great discussion and a lot of food for thought.

I never understood the reason for mouse buttons though.  can someone explain?
miles2912:
My front end does not launch my juke player or my Karaoke setup or the videos that my daughter likes to watch or Firefox or Windows explorer to update and download new content.  It is real convenient to use the trackball with a 2 mouse buttons on the cab.  I don't auto load a front end either so pretty much everytime the cab is booted I use the mouse buttons.

Everyone uses their cab differently.  The great thing about building your own is that you can design it how you want.  I did not want a pull out drawer that would house a KB and Mouse so the mouse buttons were a must for me.  I can totally understand when some people would not want them.

Don
Zebidee:
Yes I don't like keyboard drawers either.  Fit one or more USB ports and/or a trackball mouse.  But you still don't need dedicated mouse buttons.  Can't you just remap normal buttons like P1/P2 start or fire buttons to be mouse clicks?  You might just have to change mame default controls and your keyboard interface settings to be mouse clicks .... ?
Tiger-Heli:

--- Quote from: Zebidee on May 09, 2007, 08:29:44 pm ---Can't you just remap normal buttons like P1/P2 start or fire buttons to be mouse clicks?  You might just have to change mame default controls and your keyboard interface settings to be mouse clicks .... ?

--- End quote ---
No you can't . . .

QUALIFIER:  You can't tell your keyboard encoder to "Send L Mouse Button", at least not that I know of.  You can of course wire P1B1 or P1 Start to the mouse button inputs on your Opti-Pac, Opti-Wiz, Mini-Pac, mouse hack, or trackball interface and then re-map MAME to recognize these inputs.  (However, not all emulators will allow you to map an action to a mouse click.)  I "think" you could also write an AutoHotKey script to send a mouse click when the corresponding keyboard key was pressed, but this would also not work with all emulators.  (You could unload the script before launching Emu's that didn't support it, though).
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