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How many admin buttons should I use on my CP?

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Extreme8:

I've decided that on my new panel (currently under construction) there won't be any extra visible buttons.

All admin functions will be controlled by reed switches imbedded under the panel and activated by touching a magnet to the surface.
I have one magnet that has been imbedded in a little plastic character and another that looks like the plastic piece of a push pin that has a magnet in it.
When not in use they stick to a small piece of metal screwed under the cp.

Before you ask, the magnet isn't strong enough to effect (affect? never could keep those two straight) the monitor due to the distance from the glass to the front of the tube.

Works great for those occasional buttons.

unclet:

I believe it kind of depends on who is using the cabinet.  If you have small kids (or might eventually) or the neighbor kids come over and play, then having specific buttons for reset, pause and exit are a must in my opinion.    Using shift keys to do all this stuff just means you will be called over to the arcade cabinet many times since most kids (and I guess people as well) will not remember what to do.

Basically, if you have room, then I would recommend putting them on there.  You do not have to use the big 1-1/8 hole buttons either .... simple less big buttons could be used to save space.

SirPeale:

Zero.  None of my cabs have any.  Any of those functions have to be gotten to with a keyboard.  Keeps the players honest.

javeryh:


--- Quote from: unclet on May 08, 2007, 02:59:03 pm ---I believe it kind of depends on who is using the cabinet.  If you have small kids (or might eventually) or the neighbor kids come over and play, then having specific buttons for reset, pause and exit are a must in my opinion.    Using shift keys to do all this stuff just means you will be called over to the arcade cabinet many times since most kids (and I guess people as well) will not remember what to do.

Basically, if you have room, then I would recommend putting them on there.  You do not have to use the big 1-1/8 hole buttons either .... simple less big buttons could be used to save space.

--- End quote ---

I completely agree.  You have to tailor it for your audience - if you are the only one who will be using the cabinet then do whatever but if people are coming over to play and it's not immediately obvious how to start a game or insert a coin you can expect a ton of questions.  Heck, people ask me how to use my cocktail cabinet all the time and everything is pretty clearly marked (each player has a dedicated start, coin, pause and exit button - they are mini buttons).  However, the one I'm building for my daughter has regular 1-1/8" push buttons with large vinyl labels for the admin buttons because my daughter is only 2-1/2 years old and it has to be a simple as possible for her to operate.  Just think about who will be playing your cab and if it would be confusing to operate if you were walking up to it for the first time.

Tahnok:

I tend to make my panels as easy as possible for people who have never player on an emulation cabinet before. This means:

Player 1 coin (next to start button)
Player 2 coin (people seem to understand better when they have their own coin button)
Pause
Reset
Exit game (return to Mamewah)

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