Main > Main Forum

How many admin buttons should I use on my CP?

Pages: << < (3/10) > >>

javeryh:

On my current cab I have P1 Start, P2 Start, Pause and Exit (to front end) on my CP.  Coin is handled by using actual coins.

shmokes:

I vote for zero.  Maybe put an exit button on top of the cab, but the control panel itself should have no extra buttons, cos they're ugly and unnecessary.  You can always have your Player 1Start button (which I don't really consider admin, but if you do then change my vote of zero to a vote of two) act as a shift key and then have combinations of the shift plus other player buttons do various admin stuff.  No need for coin buttons, IMO, when you can just wire the coin return buttons built into the coin door to give credits when pressed.  It's not so much that I'm a hardass about authenticity (though there's probably a small amount of that going on).  It's more that I just think the cleaner the panel can be, the better it looks, so adding unnecessary buttons is out of the question.

Chris G:

Working on my final setup too.  Currently have:

P1/P2 start.
P1+P2 = Exit
P1 + ? = Pause
P1 #5 = Mouse left
P1 #6 = Mouse right

Haven't decided what to do about coins yet, but I'm leaning toward what shmokes just wrote, since I have a coin door.  I'm all about a clean panel.

Cfour:

P1/2 start.
P1/2 coin.
pause
menu
exit
mouse 1 and 2 buttons

A lot, but I do like having easy access to these functions.  It's all about your taste.

Zebidee:

Can you post a photo?  Not all buttons need to be on your (clean) panel.  For example, you might consider using your coin-door space, or the door itself. 

You should definitely consider an off-panel "shift" button, and use it + another (eg P1 start) for escape.  Otherwise you'll always be quitting out accidentally all the time.  And a volume control is a must for me ..... it opens up a whole new world of uses for my cabinet.

On the same cab I pictured earlier, I had the P1 and P2 start buttons on the FRONT of the panel, at waist height facing the user.  This meant that for Future Pinball I could remap P2 start to be a "pelvic thrust" button, ie nudge the pinball machine slightly forward.  Most people seem to do the "pelvic thrust" naturally when playing pinnies, so I thought this would make an amusing use for the button ....  :laugh2:








Pages: << < (3/10) > >>

Go to full version