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Author Topic: Soft-15KHz - slim new tool for 15KHz on normal vga cards  (Read 771094 times)

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SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #320 on: February 11, 2008, 03:56:01 pm »
Yup.
However you will need some kind of "tool" for it.
I think I'll create something like that.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Silver

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #321 on: February 11, 2008, 07:55:02 pm »
Yup.
However you will need some kind of "tool" for it.
I think I'll create something like that.

That would be great...

bent98

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #322 on: February 11, 2008, 08:43:57 pm »
yes it would

Ummon

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #323 on: February 12, 2008, 08:18:44 pm »
Ah. I think Advancemame tries to do this to some degree, but I think to get something very efficient it takes setting the rc file right. An app would sure bridge the gap. Thank you.
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gique

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #324 on: February 17, 2008, 12:52:28 am »
I have a cabinet set up with a rotated monitor (vertical)  - is it possible to set my pc display to be rotated 90 degrees via video card settings, and then Soft 15khz to set 240x320  so that windows is viewed correctly in low resolution on the rotated screen?

this isnt a mame related issue, it's for a custom project

thanks

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #325 on: February 17, 2008, 06:46:34 am »
That should work.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


gique

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #326 on: February 17, 2008, 03:34:35 pm »
should i attempt to rotate the display 1st, then switch the resolution, or the other way..

secondly I've been having problems trying to get the modeline calculated - the calculators i've used wont accept that resolution

can anyone assist? 240x320 (or 240x321) @ 15khz

thanks as always.

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #327 on: February 17, 2008, 03:41:37 pm »
nanana, keep the default resolution 321x240, as vertical displays work exactly the same way as horizontal ones.
just the image get rotated by the graphics adapter.

just select rotated 90° in your adapters display options.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #328 on: February 25, 2008, 03:42:07 pm »
Yup.
However you will need some kind of "tool" for it.
I think I'll create something like that.

Hey,
Any thoughts/progress on this?

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #329 on: February 25, 2008, 04:21:08 pm »
Didn't go any further than some theoretical test on that yet.
Still waiting for some new cards to test out.

p.s. Radeon HD 2400 Pro works fine with custom resolutions (Pixel Clock needs to be 7.12MHz or higher)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Ummon

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #330 on: February 25, 2008, 06:03:16 pm »
p.s. Radeon HD 2400 Pro works fine with custom resolutions (Pixel Clock needs to be 7.12MHz or higher)

That's about the lower limit for proper native res, yes?
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #331 on: February 25, 2008, 06:05:33 pm »
Yeah. WITHOUT custom resolutions you can't go below 352x288.

To get some lower resolutions you'll need a custom15kHz.txt
Code: [Select]
;Remove some "too low" resolutions
remove 240x240
remove 256x240
remove 256x256
remove 256x264
remove 321x256

;ReAdd some "low" resolutions with higher pclock and (way) larger sync width
modeline '288x240@59.885' 7.12 288 332 392 448 240 243 246 265 -hsync -vsync
modeline '296x240@59.941' 7.12 296 338 392 448 240 243 246 264 -hsync -vsync
modeline '304x240@59.305' 7.12 304 344 392 448 240 243 246 264 -hsync -vsync
modeline '321x240@59.014' 7.12 321 350 392 448 240 242 245 264 -hsync -vsync
modeline '336x240@59.749' 7.12 336 356 392 448 240 243 246 264 -hsync -vsync
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #332 on: February 25, 2008, 08:23:10 pm »
p.s. Radeon HD 2400 Pro works fine with custom resolutions (Pixel Clock needs to be 7.12MHz or higher)

Ah, I wondered if newer cards were going to end up increasing the pclock floor....

powerstrip used to have a 10Mhz pclock floor inbuilt, and then a 5Mhz one - it should be a bit lower than that now, can't rememner what we ended up with. I thought it was my cards hitting the floor for a while.

I know plenty of radeon cards - 9700/x800 etc... seem to happy to go to down 5Mhz pclock or lower without very large sync widths to fake it, perhaps it would be good to keep a record which modern cards can't cut it.

I think the lowest resolution must be 240x192 for mrdo, or something similar.... I think you need to go under 5Mhz pclock for that (or use massive syncs...)



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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #333 on: February 25, 2008, 09:13:45 pm »
Incidentally, I meant to post this before in case anyone found it useful. 

Here is a list of all the resolutions and refresh rates used in mame (0.123) according to listinfo.xml. I've put up 2 lists - one for vertical and one for horizontal, it excludes all clones, and counts the number of games that use a particular resolution & refresh.

http://forum.arcadecontrols.com/index.php?topic=77103.0

I've linked to a seperate post, as I realised it takes up a few screens worth(!).


SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #334 on: February 25, 2008, 10:16:23 pm »
As for those 192 line modes, I don't really know how they work with 15kHz, as they would need something like 90Hz to get near. The only think I could imagine would be actually 192pixels per line, 240 lines per frame.
*EDIT* Actually it IS exactly that way. (If you double the 192 pix width you end up with 384x240)

Hm... Some resolutions are pretty much bogus...
704x513@60Hz (nclubv3) is just the resolution the system (ST-V) could output, but the game itselt just outputs 384x224 :(
1024x1024 also seems pretty much like some kind of "don't know" resolution.

671x216 is quite weird, but should fit nice into 720x480 or 640x240

504x296 should be possible, maybe added as 512x296 or 512x300 for better compatiblity.
« Last Edit: February 25, 2008, 10:21:09 pm by SailorSat »
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #335 on: February 26, 2008, 08:13:45 am »
Yes, there are definitely some errors.

All games which change resolution would be incorrect I imagine (e.g. PSX based) games and some systems (as you spotted) are just wrong.

Narc was wrong in the last version of mame, along with all the other midyunit.c games, which appear to have now been doubled from 27Hz to 54Hz (more likely). The midtunit.c games appear to be suffering the same fate. Not sure if its worth submitting a fix, I've not looked in the drivers to see where the data like this is actually stored. I did post something about this a while back on the mameworld mametesters forum.

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #336 on: February 26, 2008, 07:05:29 pm »
Quick Query: What is the impact in vanilla mame of running at refresh rate slightly higher than the original game?

e.g. say the game is 256x240 @ 59.18Hz, and you run it at 256x240 @ 60Hz?

I know -syncrefresh will sync the video speed to whatever refresh rate you are running at (i.e. a slight speed up in this case) and that the sound will stutter - hence the sound sync hack in cabmame. (incidentally has anyone submitted that hack to mamedev? If they are providing an option to lock the video emulation surely it makes sense to lock the sound to it?)

But if you don't use -syncrefresh, I presume you will get video stutters too? Either tearing or a repeated frame? Have I missed anything?

I can't really see the point of -syncrefresh in normal mame, as it only works if you have the *exact* refresh to match the game - in which case, you presumably don't need -syncrefresh anyway as your already running at the right speed???

Sorry if this is dumb, it's late and I'm not thinking straight...

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #337 on: February 26, 2008, 09:12:39 pm »
As far as I know, without syncrefresh, MAME would either skip frames once in a while (if you have vsync an/or tripplebuffer enabled) or simple show tearing (without vsync and tripplebuffer).

About the SoundHack, actually it's a "dirty" hack that only works on Windows.
Aaron invented "refreshspeed" after my soundhack, but it doesn't work too good.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Ummon

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #338 on: February 27, 2008, 03:08:03 pm »
As for those 192 line modes, I don't really know how they work with 15kHz, as they would need something like 90Hz to get near. The only think I could imagine would be actually 192pixels per line, 240 lines per frame.
*EDIT* Actually it IS exactly that way. (If you double the 192 pix width you end up with 384x240)

Yeah, I notice some advmame configurations will do Mr. Do horizontal games at 90hz. (Others will double the horizontal scan rate. For some reason, the vertical Mr. Do games displayed horizontally aren't ever a problem.) However, these orignally ran at 15/60. With the avga/soft15, I use 240x240.

For most games, regardless if I'm running at different scan rate or refresh (though, one of them will be close - either 15khz or 60hz), I don't have stuttering issues, video or sound. It's only some vertical games (usually 224x288) when displayed horizontally.
« Last Edit: February 29, 2008, 04:13:18 pm by Ummon »
Yo. Chocolate.


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People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #339 on: February 29, 2008, 09:35:15 am »
I am fed up with Ati catalyst drivers, I tried to install the new 8.2 and all hell broke loose, a full 2 hours later I installed the original 6.2 that came on my cd but it keeps complaining that launchpad language something or other failed on boot.

Will soft 15 work with omega dirvers?

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #340 on: February 29, 2008, 09:49:53 am »
should work, yes
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


bent98

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #341 on: February 29, 2008, 11:02:32 am »
I can confirm it will work, when I had my x300 they worked fine

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #342 on: February 29, 2008, 11:16:05 am »
I can confirm it will work, when I had my x300 they worked fine
Thanks
I will move to omega drivers this weekend
Good bye catalyst junkware.

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #343 on: February 29, 2008, 06:45:33 pm »
I can confirm it will work, when I had my x300 they worked fine
Thanks
I will move to omega drivers this weekend
Good bye catalyst junkware.

I've had good success just installing the display drivers, and leaving the Catylist Control Centre alone.  There is a seperate download on the ATI/AMD site.
« Last Edit: March 01, 2008, 11:03:17 am by Silver »

bent98

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #344 on: March 01, 2008, 08:25:06 am »
Updated info.c to output raw video parameters (pixclock, htotal,
hbend, hbstart, vtotal, vbend, vbstart) via -listxml if they have
been given. [couriersud]



I saw this added to MAME 123u3 change file. Sailor what does this mean for us? Does this give us the ablility to get a more accurate display?

Also Ummon shared this link with me today
       
 http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=144515&page=0&view=expanded&sb=5&o=&fpart=1&vc=1



SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #345 on: March 01, 2008, 08:35:36 am »
that does mean I'll post a BIG "usermodes.txt" for ATI users soon ;)

*EDIT* scrap that. those "raw video parameters" pretty much sucks ;D
« Last Edit: March 01, 2008, 11:08:25 am by SailorSat »
I do all that stuff even without a Joystick ;)
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bent98

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #346 on: March 01, 2008, 10:23:43 am »
Now I am really trying to get that 3000 byte buffer increased in the nvidia driver. sailor do you think its possible you could figure out how to do that?

I left serveral messages with the omega driver team and had gotten no response.

I just made a thread in the software forum hoping someone might know how to do this. I really need to have a highend 3d card in my arcade cabinet to run future pinball and some of the new frontends and vector based software like AAE will require it as well.

Is there any possiblilty you would be able to figure out how to increase the buffer size in nivida drivers?

Pretty please??? :'(

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #347 on: March 01, 2008, 11:11:18 am »
Hmm, a huge number of the drivers don't include all the extra video data..... still, quite a lot do, although as seen before there are definately some errors about what is reported by mame/in listxml vs what video modes mame actually uses......

I've attached a list of all the <display.....> elements extracted from the 0.123u3 mame xml...

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #348 on: March 01, 2008, 11:14:18 am »
Yeah actually it outputs the raw video parameter MAME uses internal, not those the arcade hardware uses.
NeoGeo would be the best example.

I'll generate a list with some "other" way ;)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #349 on: March 01, 2008, 11:18:43 am »
Another possiblity was getting a ATI 3850HD card. I saw sailor you tested a 2400hd. Wondering how this 3850Hd would react.

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #350 on: March 01, 2008, 12:01:18 pm »
Don't know too much about the "omega" drivers, but I thought they were just repackaged nvidia drivers, with probably a load of custom registry/inf changes.

I suspect what you need changed lies within the binary driver, so you may need to go back to nvidia to get it sorted.

(NB if omega roll-their-own drivers then great, but I'm guessing not)

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #351 on: March 01, 2008, 01:23:40 pm »
Yea Nvidia cant fix bugs from last year , I doubt they will tackle this one. If I knew 3850HD worked I would just get one of those

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #352 on: March 01, 2008, 02:45:50 pm »
Err... lol :)

I've just tinkered together some "batch modeline generator" for MAME...


First, two screens, without words ;D




Yes, thats one of those mahjong lcd resolutions (480x64)...
Pretty funny this actually works!
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #353 on: March 01, 2008, 02:46:03 pm »
Here's a 15kHz only usermodes.txt.
You'll get an overflow error with Build 38, so for the time being you can fool around with a temporary build 39 ( http://files.arianchen.de/soft15khz/soft15khz_temp.zip )
Code: [Select]
modeline "288x224@61" 6,050909 288 304 352 384 224 236 254 260 -hsync -vsync
modeline "256x224@61" 5,420606 256 272 312 344 224 236 254 260 -hsync -vsync
modeline "272x236@60" 5,6592 272 288 328 360 236 244 258 262 -hsync -vsync
modeline "224x224@61" 4,664242 224 240 264 296 224 236 254 260 -hsync -vsync
modeline "256x224@60" 5,40768 256 272 312 344 224 236 256 262 -hsync -vsync
modeline "288x224@60" 6,03648 288 304 352 384 224 236 256 262 -hsync -vsync
modeline "240x224@60" 5,0304 240 256 288 320 224 236 256 262 -hsync -vsync
modeline "321x240@57" 6,670368 321 336 392 424 240 252 270 276 -hsync -vsync
modeline "512x224@60" 10,6896 512 544 616 680 224 236 256 262 -hsync -vsync
modeline "480x64@60" 10,0608 480 512 576 640 64 130 229 262 -hsync -vsync
modeline "512x240@60" 10,6896 512 544 616 680 240 248 258 262 -hsync -vsync
modeline "640x240@60" 13,45632 640 688 760 856 240 248 258 262 -hsync -vsync
modeline "256x208@60" 5,40768 256 272 312 344 208 226 253 262 -hsync -vsync
modeline "256x208@61" 5,416992 256 272 312 344 208 224 250 258 -hsync -vsync
modeline "272x224@60" 5,6592 272 288 328 360 224 236 256 262 -hsync -vsync
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modeline "294x294@50" 6,165359 294 310 360 392 294 300 311 314 -hsync -vsync
modeline "294x294@51" 6,182352 294 310 360 392 294 300 307 310 -hsync -vsync
modeline "352x224@60" 7,41984 352 384 408 472 224 236 256 262 -hsync -vsync
modeline "240x160@60" 5,045779 240 256 288 320 160 194 247 264 -hsync -vsync
modeline "192x216@60" 4,02432 192 208 224 256 216 232 254 262 -hsync -vsync
modeline "544x242@60" 11,47305 544 576 664 728 242 250 259 263 -hsync -vsync
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #354 on: March 01, 2008, 02:46:20 pm »
And this is what MAME spits out on my Radeon 9600 Pro when I try to run Pac-Man :)...
Code: [Select]
Video: Monitor 00010001 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = RADEON 9600 SERIES   
Direct3D: Selecting video mode...
   223x 240@ 50Hz -> 86.161882
   224x 224@ 61Hz -> 717.391312
   224x 232@ 60Hz -> 622.641504
   232x 224@ 60Hz -> 622.641504
   240x 192@ 60Hz -> 622.641504
   240x 192@ 61Hz -> 717.391312
   240x 224@ 60Hz -> 622.641504
   240x 240@ 57Hz -> 217.105269
   240x 248@ 60Hz -> 622.641504
   240x 252@ 57Hz -> 217.105269
   240x 256@ 57Hz -> 217.105269
   256x 184@ 60Hz -> 622.641504
   256x 192@ 60Hz -> 622.641504
   256x 208@ 60Hz -> 622.641504
   256x 208@ 61Hz -> 717.391312
   256x 224@ 57Hz -> 217.105269
   256x 224@ 59Hz -> 383.720934
   256x 224@ 60Hz -> 622.641504
   256x 224@ 61Hz -> 717.391312
   256x 230@ 60Hz -> 622.641504
   256x 240@ 59Hz -> 383.720934
   256x 240@ 60Hz -> 622.641504
   256x 240@ 61Hz -> 717.391312
   256x 256@ 55Hz -> 151.376143
   256x 256@ 60Hz -> 622.641504
   260x 224@ 60Hz -> 622.641504
   272x 224@ 60Hz -> 622.641504
   272x 224@ 61Hz -> 717.391312
   272x 236@ 60Hz -> 622.641504
   288x 208@ 60Hz -> 622.641504
   288x 224@ 60Hz -> 1622.641504
   288x 224@ 61Hz -> 1717.391312
   304x 224@ 60Hz -> 681.465033
   321x 224@ 60Hz -> 652.053269
   321x 240@ 57Hz -> 237.105269
   321x 240@ 60Hz -> 642.641503
   352x 240@ 60Hz -> 634.987183
   376x 248@ 59Hz -> 392.570492
   384x 240@ 60Hz -> 631.491061
   384x 248@ 55Hz -> 159.640606
   384x 256@ 55Hz -> 159.128081
   384x 256@ 60Hz -> 630.393442
   480x  64@ 60Hz -> 622.641504
   480x 480@ 60Hz -> 624.868675
   496x 480@ 60Hz -> 624.792041
   512x 224@ 60Hz -> 627.085948
   512x 240@ 60Hz -> 626.790882
   512x 256@ 55Hz -> 155.267194
   512x 448@ 60Hz -> 624.868675
   512x 480@ 60Hz -> 624.720506
   640x 240@ 60Hz -> 625.351531
   640x 480@ 60Hz -> 624.283540
   768x 480@ 60Hz -> 623.998356
  1024x 480@ 60Hz -> 623.648553
Direct3D: Mode selected =  288x 224@ 61Hz
Direct3D: Using dynamic textures
Direct3D: YUV format = UYVY
Direct3D: Device created at 288x224
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #355 on: March 01, 2008, 02:48:32 pm »
So long SPAM, short conclusion...
It theoretically works, but practically we should stick to a "reasonable" amount of resolutions.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Silver

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #356 on: March 01, 2008, 03:14:32 pm »
So long SPAM, short conclusion...
It theoretically works, but practically we should stick to a "reasonable" amount of resolutions.

Awesome work. Exactly what I was hoping would come out of all of this - nice one!

I'm also pleased the current algorithms in mame can select the right refresh/res as well. (incidentally does mame choose well for games which report incorrect resolutions - e.g. ST-V games? And how does it select resolutions for games that change on the fly?)

And yes, adding all is probably overkill, but I actually think getting an exact refresh rate is as important as getting an exact resolution. I know your windows-only sync hack works well (cabmame) but that still relies on someone keeping the hack alive for all future versions of mame....

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #357 on: March 01, 2008, 03:26:33 pm »
As for now, the exact modeline is not needed, just one with the right "active" pixels and the right refresh rate.

MAME has an internal object called "visarea" per Screen.
This includes width, height and refresh rate for the game.
On StartUp MAME chooses the mode that matches the visarea most.

If a game switches resolutions, MAME internally updates the values in the visarea object.
Thats where my "changeres" hack comes to play. Everytime the visarea changes, changeres simply resets the video output and MAME chooses a new (matching) resolution.

As for the "ingame" resolution, I can provide a small hack for 0.123u3 that displays the current visarea values in game information (MAY be included in 0.123u4) instead of the "default" values.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


timofonic

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #358 on: March 02, 2008, 05:12:18 am »
Hello.

Are there an equivalent thing for this in Linux? I see modelines, that's commonly used on X Windows.

Regards.

SailorSat

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Re: Soft-15KHz - slim new tool for 15KHz on normal vga cards
« Reply #359 on: March 02, 2008, 05:16:34 am »
There should be various solutions for linux that support modelines.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.